
Developed and integrated a Credits Screen UI for the BBurtz/488Prototype1 repository, enabling in-game attribution by displaying contributor names and roles directly within the user interface. Focused on modular UI development using Unity, the work included updating the MainMenu to surface the credits list, enhancing transparency and licensing attribution for players. The implementation emphasized reusable UI patterns and disciplined version control practices, with all changes committed in a focused, reviewable manner. No major bugs were recorded during this period, reflecting a targeted approach to UI integration and polish. Demonstrated skills include game development, UI design, and in-game UI integration.
February 2025: Implemented Credits Screen UI for BBurtz/488Prototype1, enabling in-game attribution and displaying contributor names and roles; MainMenu updated to surface contributors. This upgrade enhances transparency, licensing attribution, and user trust, while delivering a reusable UI pattern for future credits. No major bugs were recorded this month; focused UI integration and polish completed. Technologies demonstrated include UI design, in-game UI integration, and disciplined version control.
February 2025: Implemented Credits Screen UI for BBurtz/488Prototype1, enabling in-game attribution and displaying contributor names and roles; MainMenu updated to surface contributors. This upgrade enhances transparency, licensing attribution, and user trust, while delivering a reusable UI pattern for future credits. No major bugs were recorded this month; focused UI integration and polish completed. Technologies demonstrated include UI design, in-game UI integration, and disciplined version control.

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