
Ryan Zhao developed foundational gameplay systems for the OtspIII/CCNYLevelDesignJSON repository, focusing on scalable, data-driven architecture for Unity-based game development. Over two months, he implemented a JSON-configured Actor Controller System and overhauled the projectile system using C# and object-oriented inheritance, enabling dynamic boss and hazard behaviors. His work included refactoring core gameplay logic, expanding event-driven scheduling for enemy actions, and updating Unity scene files to support rapid iteration and early QA feedback. By leveraging JSON parsing and prefab management, Ryan established a maintainable framework that accelerates level design, supports richer combat scenarios, and reduces integration risk for future features.
December 2024 — Focused on establishing a scalable projectile system and dynamic enemy behavior scaffolding for OtspIII/CCNYLevelDesignJSON. Delivered initial projectile groundwork, corrected a configuration typo, and expanded the Events-driven schedule to support turret and boss actions. This foundation enables rapid iteration, earlier QA feedback, and reduces integration risk for future gameplay features.
December 2024 — Focused on establishing a scalable projectile system and dynamic enemy behavior scaffolding for OtspIII/CCNYLevelDesignJSON. Delivered initial projectile groundwork, corrected a configuration typo, and expanded the Events-driven schedule to support turret and boss actions. This foundation enables rapid iteration, earlier QA feedback, and reduces integration risk for future gameplay features.
November 2024 monthly summary for OtspIII/CCNYLevelDesignJSON: Delivered foundational data-driven gameplay architecture and a comprehensive projectile system overhaul. Introduced a Data-driven Actor Controller System with JSON-based event sequencing, refactored core gameplay logic (GameMaster), and completed a broad Projectile System overhaul featuring inherited base classes, new projectile prefabs (Circle), and JSON-driven boss actions. Merge conflicts encountered during integration were resolved to stabilize the codebase. These changes enable faster level design iterations, richer boss encounters, and greater content scalability, delivering clear business value through maintainability and content authoring improvements. Technologies demonstrated include data-driven design, JSON configuration, object-oriented inheritance patterns, and refactoring for core gameplay stability.
November 2024 monthly summary for OtspIII/CCNYLevelDesignJSON: Delivered foundational data-driven gameplay architecture and a comprehensive projectile system overhaul. Introduced a Data-driven Actor Controller System with JSON-based event sequencing, refactored core gameplay logic (GameMaster), and completed a broad Projectile System overhaul featuring inherited base classes, new projectile prefabs (Circle), and JSON-driven boss actions. Merge conflicts encountered during integration were resolved to stabilize the codebase. These changes enable faster level design iterations, richer boss encounters, and greater content scalability, delivering clear business value through maintainability and content authoring improvements. Technologies demonstrated include data-driven design, JSON configuration, object-oriented inheritance patterns, and refactoring for core gameplay stability.

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