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CrypticOWO

PROFILE

Crypticowo

Ryan Zhao developed foundational gameplay systems for the OtspIII/CCNYLevelDesignJSON repository, focusing on scalable, data-driven architecture for Unity-based game development. Over two months, he implemented a JSON-configured Actor Controller System and overhauled the projectile system using C# and object-oriented inheritance, enabling dynamic boss and hazard behaviors. His work included refactoring core gameplay logic, expanding event-driven scheduling for enemy actions, and updating Unity scene files to support rapid iteration and early QA feedback. By leveraging JSON parsing and prefab management, Ryan established a maintainable framework that accelerates level design, supports richer combat scenarios, and reduces integration risk for future features.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
3
Lines of code
9,150
Activity Months2

Work History

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 — Focused on establishing a scalable projectile system and dynamic enemy behavior scaffolding for OtspIII/CCNYLevelDesignJSON. Delivered initial projectile groundwork, corrected a configuration typo, and expanded the Events-driven schedule to support turret and boss actions. This foundation enables rapid iteration, earlier QA feedback, and reduces integration risk for future gameplay features.

November 2024

5 Commits • 2 Features

Nov 1, 2024

November 2024 monthly summary for OtspIII/CCNYLevelDesignJSON: Delivered foundational data-driven gameplay architecture and a comprehensive projectile system overhaul. Introduced a Data-driven Actor Controller System with JSON-based event sequencing, refactored core gameplay logic (GameMaster), and completed a broad Projectile System overhaul featuring inherited base classes, new projectile prefabs (Circle), and JSON-driven boss actions. Merge conflicts encountered during integration were resolved to stabilize the codebase. These changes enable faster level design iterations, richer boss encounters, and greater content scalability, delivering clear business value through maintainability and content authoring improvements. Technologies demonstrated include data-driven design, JSON configuration, object-oriented inheritance patterns, and refactoring for core gameplay stability.

Activity

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Quality Metrics

Correctness78.4%
Maintainability76.6%
Architecture75.0%
Performance63.4%
AI Usage26.6%

Skills & Technologies

Programming Languages

C#JSONUnityYAML

Technical Skills

Asset ManagementGame DevelopmentJSON ConfigurationJSON Data ManagementJSON ParsingLevel DesignObject-Oriented ProgrammingPrefab ManagementScriptingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OtspIII/CCNYLevelDesignJSON

Nov 2024 Dec 2024
2 Months active

Languages Used

C#JSONUnityYAML

Technical Skills

Asset ManagementGame DevelopmentJSON Data ManagementJSON ParsingObject-Oriented ProgrammingPrefab Management