
Developed foundational and advanced gameplay systems for the OtspIII/CCNYLevelDesignJSON Unity project over a two-month period, focusing on scalable level design and dynamic combat features. Established a robust project structure with organized asset and prefab management, enabling efficient level creation and iteration. Implemented a projectile-based combat system, including new projectile types, turret integration, and refined collision handling using C# scripting and Unity’s prefab workflows. Enhanced gameplay flexibility by refactoring animation controllers and projectile logic, introducing modular, reusable components. Leveraged object-oriented programming and Unity Engine features to support ongoing combat design, laying groundwork for future development and streamlined asset management.
December 2024 monthly summary for OtspIII/CCNYLevelDesignJSON focused on delivering enhanced combat capabilities and scalable design. Implemented new projectile types and turret integration, introduced a Bullet_Killer tag for refined projectile interactions, and refactored projectile logic for greater flexibility. Updated animation controllers and prefab configurations to support these enhancements. These changes improve gameplay richness, enable faster iteration, and strengthen the foundation for future combat design work.
December 2024 monthly summary for OtspIII/CCNYLevelDesignJSON focused on delivering enhanced combat capabilities and scalable design. Implemented new projectile types and turret integration, introduced a Bullet_Killer tag for refined projectile interactions, and refactored projectile logic for greater flexibility. Updated animation controllers and prefab configurations to support these enhancements. These changes improve gameplay richness, enable faster iteration, and strengthen the foundation for future combat design work.
November 2024 monthly summary for OtspIII/CCNYLevelDesignJSON: Focused on establishing a scalable Unity project foundation and beginning dynamic combat capabilities. Key outcomes include foundational level design scaffolding, projectile-based combat system and audio refactor, and groundwork for ongoing gameplay iteration. These deliverables improve level creation throughput, asset organization, and readiness for Leighton level design milestones.
November 2024 monthly summary for OtspIII/CCNYLevelDesignJSON: Focused on establishing a scalable Unity project foundation and beginning dynamic combat capabilities. Key outcomes include foundational level design scaffolding, projectile-based combat system and audio refactor, and groundwork for ongoing gameplay iteration. These deliverables improve level creation throughput, asset organization, and readiness for Leighton level design milestones.

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