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Kyle Yang

PROFILE

Kyle Yang

Kyle Yang developed and expanded gameplay features for the OtspIII/CCNYLevelDesignJSON repository over a two-month period, focusing on scalable level design and robust data management. He implemented JSON-driven pipelines to define and wire new levels, integrating C# scripting within Unity to support dynamic scene management and animation. Kyle enhanced monster and wall AI behaviors, introduced new prefabs, and refined timing through coroutines, improving gameplay depth and iteration speed. He also addressed data integrity by cleaning up dialogue inconsistencies in the JSON layer. The work demonstrated a solid grasp of Unity, C#, and structured data manipulation, resulting in maintainable, extensible systems.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

14Total
Bugs
1
Commits
14
Features
3
Lines of code
15,490
Activity Months2

Work History

December 2024

1 Commits

Dec 1, 2024

December 2024 monthly summary focusing on data integrity improvements and technical delivery for CCNYLevelDesignJSON.

November 2024

13 Commits • 3 Features

Nov 1, 2024

November 2024 monthly summary for OtspIII/CCNYLevelDesignJSON. Focused on delivering Kyle-based levels, expanding content, and stabilizing gameplay through AI and animation refinements. Implemented JSON-driven level data pipelines and scene wiring to support scalable level design and faster iteration.

Activity

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Quality Metrics

Correctness85.8%
Maintainability84.2%
Architecture81.4%
Performance84.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONUnityUnity Scene DataYAML

Technical Skills

AnimationC#C# ScriptingData ManagementGame DevelopmentJSON Data ManagementJSON manipulationLevel DesignScene ManagementScriptingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OtspIII/CCNYLevelDesignJSON

Nov 2024 Dec 2024
2 Months active

Languages Used

C#JSONUnityUnity Scene DataYAML

Technical Skills

AnimationC#C# ScriptingGame DevelopmentJSON Data ManagementJSON manipulation