
Kyle Yang developed and expanded gameplay features for the OtspIII/CCNYLevelDesignJSON repository over a two-month period, focusing on scalable level design and robust data management. He implemented JSON-driven pipelines to define and wire new levels, integrating C# scripting within Unity to support dynamic scene management and animation. Kyle enhanced monster and wall AI behaviors, introduced new prefabs, and refined timing through coroutines, improving gameplay depth and iteration speed. He also addressed data integrity by cleaning up dialogue inconsistencies in the JSON layer. The work demonstrated a solid grasp of Unity, C#, and structured data manipulation, resulting in maintainable, extensible systems.
December 2024 monthly summary focusing on data integrity improvements and technical delivery for CCNYLevelDesignJSON.
December 2024 monthly summary focusing on data integrity improvements and technical delivery for CCNYLevelDesignJSON.
November 2024 monthly summary for OtspIII/CCNYLevelDesignJSON. Focused on delivering Kyle-based levels, expanding content, and stabilizing gameplay through AI and animation refinements. Implemented JSON-driven level data pipelines and scene wiring to support scalable level design and faster iteration.
November 2024 monthly summary for OtspIII/CCNYLevelDesignJSON. Focused on delivering Kyle-based levels, expanding content, and stabilizing gameplay through AI and animation refinements. Implemented JSON-driven level data pipelines and scene wiring to support scalable level design and faster iteration.

Overview of all repositories you've contributed to across your timeline