
Worked on the OtspIII/CCNYLevelDesignJSON repository to deliver new game levels and improve gameplay systems over a two-month period. Developed and wired Level 1 and Level 2 environments using Unity and C#, leveraging JSON data pipelines for scalable level design and rapid iteration. Enhanced monster and wall AI behaviors, refined animation systems, and introduced new prefabs and coroutines to improve gameplay dynamics. Addressed data integrity by fixing a dialogue rendering bug through targeted JSON manipulation. The work demonstrated a focus on maintainable scene management, robust data handling, and iterative content expansion, resulting in a more stable and extensible game foundation.
December 2024 monthly summary focusing on data integrity improvements and technical delivery for CCNYLevelDesignJSON.
December 2024 monthly summary focusing on data integrity improvements and technical delivery for CCNYLevelDesignJSON.
November 2024 monthly summary for OtspIII/CCNYLevelDesignJSON. Focused on delivering Kyle-based levels, expanding content, and stabilizing gameplay through AI and animation refinements. Implemented JSON-driven level data pipelines and scene wiring to support scalable level design and faster iteration.
November 2024 monthly summary for OtspIII/CCNYLevelDesignJSON. Focused on delivering Kyle-based levels, expanding content, and stabilizing gameplay through AI and animation refinements. Implemented JSON-driven level data pipelines and scene wiring to support scalable level design and faster iteration.

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