EXCEEDS logo
Exceeds
llghostinll

PROFILE

Llghostinll

Worked on the OtspIII/CCNYLevelDesignJSON repository over three months, focusing on level content expansion, build environment stabilization, and asset management for Unity-based game development. Delivered new level structures, event scripting, and audio integration using Unity C# and JSON, while iteratively refining assets and metadata to support future content growth. Improved build reliability by locking dependencies and upgrading Unity tooling, ensuring reproducible builds and reducing integration issues. Addressed asset hygiene and configuration consistency by cleaning up project files and synchronizing metadata, which minimized runtime errors and improved deployment stability. Emphasized maintainability and traceability through structured commits and careful dependency management.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

11Total
Bugs
2
Commits
11
Features
2
Lines of code
1,056
Activity Months3

Work History

December 2024

1 Commits

Dec 1, 2024

December 2024: Maintenance sprint on OtspIII/CCNYLevelDesignJSON focused on asset hygiene and configuration consistency to minimize runtime errors and improve build stability.

November 2024

8 Commits • 1 Features

Nov 1, 2024

2024-11 Monthly Summary for OtspIII/CCNYLevelDesignJSON: Delivered a feature-rich Level Content Expansion and Event Scripting, including a new level structure, monster/NPC setup, level events, and audio integration, with updated scenes and metadata. Also stabilized the build pipeline by updating the packages-lock.json to ensure reproducible builds and dependency stability. The work progressed through iterative commits (from setup to asset updates like RandyLVL1.unity and added song, through debugging) culminating in a cohesive level design package ready for QA and future content expansion.

October 2024

2 Commits • 1 Features

Oct 1, 2024

Month: 2024-10 — OtspIII/CCNYLevelDesignJSON: Build Environment Stabilization focused on reproducible builds and tooling reliability. No customer-facing features delivered this month; groundwork laid for upcoming design JSON pipeline improvements.

Activity

Loading activity data...

Quality Metrics

Correctness78.2%
Maintainability78.2%
Architecture67.2%
Performance72.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

JSONTextUnityUnity C#

Technical Skills

AnimationAsset ManagementData ManagementDependency ManagementGame DesignGame DevelopmentLevel DesignProject ConfigurationProject ManagementUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OtspIII/CCNYLevelDesignJSON

Oct 2024 Dec 2024
3 Months active

Languages Used

JSONTextUnityUnity C#

Technical Skills

Dependency ManagementProject ManagementAnimationData ManagementGame DesignGame Development