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Dellio300

PROFILE

Dellio300

Over a three-month period, contributed to GCU-CLD/gcu-cld-24-25-mala-vida by building and refining core gameplay systems, including level progression, camera enhancements, and asset management. Integrated new map assets and expanded testing areas to support broader QA coverage, while implementing checkpoints and lab progress tracking to improve user workflow and simulation realism. Addressed visual stability through animation and lighting fixes, and enhanced level design with new sequences, traps, and bridge structures. Leveraged Unreal Engine, UnrealScript, and version control to deliver 26 features and resolve 12 bugs, demonstrating depth in animation integration, asset workflows, and collaborative game development practices.

Overall Statistics

Feature vs Bugs

68%Features

Repository Contributions

82Total
Bugs
12
Commits
82
Features
26
Lines of code
0
Activity Months3

Work History

April 2025

57 Commits • 18 Features

Apr 1, 2025

April 2025 monthly summary for GCU-CLD/gcu-cld-24-25-mala-vida. Delivered a cohesive level progression system, expanded camera capabilities, and reliability improvements across visuals and motion. Implemented a checkpoints mechanism to preserve progress, updated level data, and added new sequences to expand gameplay. Achieved significant polish and asset improvements to improve player experience and reduce runtime issues.

March 2025

24 Commits • 7 Features

Mar 1, 2025

March 2025 highlights for GCU-CLD/gcu-cld-24-25-mala-vida: Delivered foundational lab terminology alignment, stabilized asset restoration sequencing, and expanded level tooling. Implemented Lab Progress tracking with a robust UI indicator and resolved a critical edge-case in the final step. Strengthened testing and cleanup of test assets while advancing upper-level constructs and lab-floor mechanics. These changes improve consistency, reliability, and end-user workflow, accelerating onboarding and the realism of lab simulations.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025: Implemented new map assets (NewWorld.umap and testlevel.umap) in GCU-CLD/gcu-cld-24-25-mala-vida, added under DavidRamon/PGTemplate/Maps to broaden playable and testing areas. This included a single commit (7b234df4a82972eaeb4c97ec7be1d37f0f60ecbd, DELLIO300) to ensure traceability. No major bugs fixed in this period. Impact: expands QA/test coverage, accelerates content iteration, and strengthens readiness for upcoming sprints. Skills demonstrated: Unreal Engine asset integration, map management, Git-based version control, and cross-team repo collaboration.

Activity

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Quality Metrics

Correctness65.2%
Maintainability65.2%
Architecture64.8%
Performance64.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal EngineUnreal Engine AssetUnrealScript

Technical Skills

AnimationAnimation IntegrationAsset IntegrationAsset ManagementCinematicsContent IntegrationGame DevelopmentLevel DesignUnreal EngineVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GCU-CLD/gcu-cld-24-25-mala-vida

Feb 2025 Apr 2025
3 Months active

Languages Used

Unreal EngineUnreal Engine AssetUnrealScript

Technical Skills

Animation IntegrationAsset IntegrationAsset ManagementContent IntegrationGame DevelopmentLevel Design