
Over a three-month period, contributed to the GCU-CLD/gcu-cld-24-25-mala-vida repository by designing and integrating new platform game levels, enhancing gameplay with expanded level assets and lighting improvements. Leveraged Unreal Engine and asset management skills to introduce new maps, refine falling mechanics, and implement sections with falling objects that create dynamic waiting periods for players. Addressed gameplay consistency by fixing a bug related to falling hazards not resetting after player death. Maintained a clear, traceable commit history to support collaboration and future QA, demonstrating a methodical approach to game development, level design, and iterative asset integration.
Concise monthly summary for 2025-04 focused on GCU-CLD/gcu-cld-24-25-mala-vida. Highlights two principal deliverables in the period: a bug fix for falling hazards and a new feature introducing sections with falling objects to create waiting periods, with related asset and sequence work. Appended by clear commit traceability and incidental asset spacing refinements.
Concise monthly summary for 2025-04 focused on GCU-CLD/gcu-cld-24-25-mala-vida. Highlights two principal deliverables in the period: a bug fix for falling hazards and a new feature introducing sections with falling objects to create waiting periods, with related asset and sequence work. Appended by clear commit traceability and incidental asset spacing refinements.
March 2025 monthly summary for GCU-CLD/gcu-cld-24-25-mala-vida: Delivered Enhanced Level Design and Lighting Assets, expanding level design assets, adding lighting elements, modifying falling mechanics, and introducing new maps and sequences to create richer levels. No explicit bugs reported this period.
March 2025 monthly summary for GCU-CLD/gcu-cld-24-25-mala-vida: Delivered Enhanced Level Design and Lighting Assets, expanding level design assets, adding lighting elements, modifying falling mechanics, and introducing new maps and sequences to create richer levels. No explicit bugs reported this period.
February 2025 (2025-02) monthly summary for GCU-CLD/gcu-cld-24-25-mala-vida: Focused on delivering feature content and expanding gameplay through new platform game levels. No major bugs fixed in this period; primary effort centered on content creation, integration, and validation. Delivered two new level assets and maintained a clear commit history to support traceability and future QA. The work increases playtime opportunities, enhances player engagement, and strengthens the content roadmap.
February 2025 (2025-02) monthly summary for GCU-CLD/gcu-cld-24-25-mala-vida: Focused on delivering feature content and expanding gameplay through new platform game levels. No major bugs fixed in this period; primary effort centered on content creation, integration, and validation. Delivered two new level assets and maintained a clear commit history to support traceability and future QA. The work increases playtime opportunities, enhances player engagement, and strengthens the content roadmap.

Overview of all repositories you've contributed to across your timeline