
Worked on the GCU-CLD/gcu-cld-24-25-mala-vida repository to deliver a comprehensive content refresh for the KateTestLevel, focusing on expanding gameplay content and visual variety. Applied game development and level design skills using UnrealScript to implement new blockade and test assets, as well as introduce crumble, falloff, and collapse sequences. Updated the middle section and LevelData to reflect the refreshed level design, while removing outdated assets to streamline asset configuration. These enhancements supported broader QA testing and aligned with the project’s content roadmap, providing a foundation for future feature expansion and improved player engagement within the test level environment.
April 2025 performance summary for GCU-CLD/gcu-cld-24-25-mala-vida: Delivered KateTestLevel Content Refresh, expanding gameplay content and visual variety. Implemented new blockade and test assets, introduced crumble, falloff and collapse sequences, removed an outdated crumble asset, and updated the middle section and LevelData to reflect refreshed level design. These changes enhance player engagement, enable broader testing scenarios, and align with the project’s content roadmap.
April 2025 performance summary for GCU-CLD/gcu-cld-24-25-mala-vida: Delivered KateTestLevel Content Refresh, expanding gameplay content and visual variety. Implemented new blockade and test assets, introduced crumble, falloff and collapse sequences, removed an outdated crumble asset, and updated the middle section and LevelData to reflect refreshed level design. These changes enhance player engagement, enable broader testing scenarios, and align with the project’s content roadmap.

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