
Contributed to the GCU-CLD/gcu-cld-24-25-mala-vida repository by building and enhancing map systems, gameplay features, and asset pipelines over a three-month period. Developed immersive map experiences using Unreal Engine, focusing on asset integration and level design, including day/night lighting variants and animation asset support. Expanded gameplay content with new level sequences, moving platforms, and timing-based challenges, while improving asset management for faster iteration and testing. Addressed camera functionality by updating binary asset data, stabilizing the map pipeline for production readiness. Demonstrated proficiency in Unreal Engine, UnrealScript, and asset management, delivering features that support both user immersion and development efficiency.
April 2025: Delivered a major Agnes Map upgrade in GCU-CLD/gcu-cld-24-25-mala-vida, featuring new level sequences and integrated assets in TestMap (moving platforms, elevators, spikes) with timing-based level design. Fixed camera functionality by updating binary asset data and completed final asset data updates, stabilizing the map pipeline and enabling production readiness. The work enhances gameplay content, reinforces asset pipelines, and reduces risk for future map expansions.
April 2025: Delivered a major Agnes Map upgrade in GCU-CLD/gcu-cld-24-25-mala-vida, featuring new level sequences and integrated assets in TestMap (moving platforms, elevators, spikes) with timing-based level design. Fixed camera functionality by updating binary asset data and completed final asset data updates, stabilizing the map pipeline and enabling production readiness. The work enhances gameplay content, reinforces asset pipelines, and reduces risk for future map expansions.
March 2025 performance summary for GCU-CLD/gcu-cld-24-25-mala-vida. Focused delivery on animation assets integration and expanded level content to enhance gameplay fidelity and testing coverage. Key outcomes include (1) animation assets integration: added SlideSequence.uasset and updated TestMap.umap to support animations (commit d7a8934761171c087d42bcaceab701395373c1bc); (2) expanded levels and level data updates: introduced new level assets (Falling_off_sequence.uasset, Sliding_platform.uasset, test.uasset), updated TestMap.umap, and updated LevelData_DT.uasset for expanded gameplay/testing environments (commits 97209e5d6867e15c3ea118d532d3572dcea683ab, 824eedc98c21bc0354a74f6b37c4393b1eedc64e, d2baaa76f73f53b8d4716cc8bf38cd7e11fd6251); (3) testing scope enhancements: reorganized sequences_not_using, added testmap2; (4) asset organization and pipeline improvements.
March 2025 performance summary for GCU-CLD/gcu-cld-24-25-mala-vida. Focused delivery on animation assets integration and expanded level content to enhance gameplay fidelity and testing coverage. Key outcomes include (1) animation assets integration: added SlideSequence.uasset and updated TestMap.umap to support animations (commit d7a8934761171c087d42bcaceab701395373c1bc); (2) expanded levels and level data updates: introduced new level assets (Falling_off_sequence.uasset, Sliding_platform.uasset, test.uasset), updated TestMap.umap, and updated LevelData_DT.uasset for expanded gameplay/testing environments (commits 97209e5d6867e15c3ea118d532d3572dcea683ab, 824eedc98c21bc0354a74f6b37c4393b1eedc64e, d2baaa76f73f53b8d4716cc8bf38cd7e11fd6251); (3) testing scope enhancements: reorganized sequences_not_using, added testmap2; (4) asset organization and pipeline improvements.
February 2025 focused on delivering the Agnes map system enhancements for the mala vida project, establishing a foundation for immersive map experiences and asset pipelines. Delivered initial Agnes map functionality with new assets (NewMap.umap, TestMap.umap) and lighting configurations for day/night variants, accompanied by additional .uasset assets to improve map presentation. This work enables enhanced user immersion and supports faster iteration for map visuals. Major bugs fixed: none reported in this scope. Technologies/skills demonstrated include Unreal Engine map assets, lighting configurations, asset management, and Git-based version control.
February 2025 focused on delivering the Agnes map system enhancements for the mala vida project, establishing a foundation for immersive map experiences and asset pipelines. Delivered initial Agnes map functionality with new assets (NewMap.umap, TestMap.umap) and lighting configurations for day/night variants, accompanied by additional .uasset assets to improve map presentation. This work enables enhanced user immersion and supports faster iteration for map visuals. Major bugs fixed: none reported in this scope. Technologies/skills demonstrated include Unreal Engine map assets, lighting configurations, asset management, and Git-based version control.

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