
Over four months, contributed to the UCM-FDI-DISIA/Carom repository by building and refining core gameplay systems, engine architecture, and user interface features. Focused on C++ development, the work included stabilizing the entity-component system, implementing randomized ball effects, and integrating advanced physics and memory management. Architectural refactors improved code maintainability and runtime stability, while gameplay enhancements such as power mechanics and boss modes enriched player experience. Addressed over forty bugs, ensuring reliable feature delivery and smoother user interactions. Leveraged technologies like SDL, CMake, and JSON parsing to support scalable development, robust build systems, and efficient resource management across evolving game features.
May 2025 (UCM-FDI-DISIA/Carom) delivered core gameplay enhancements, stability improvements, and maintainability gains that support faster iteration and a stronger player experience. Key deliverables include: - Randomized Ball Effects and Physics System: introduced randomized visual effects and ball behavior across scenes, with fixes to ensure proper display and consistent physics. (Commits: 6ebb677f26b5ea82a757183e3da87636839f451c; b1056020a366c5fc0b0690abfc4565480a68da9b; 6d1ebf86f78a510fd849d27b0adb09b8bf957c53; e61813f205f1b7f83e1550506a6178503c0f5aa8; 3b327414a024f2ac7676c03e37d48e33de332075) - Power Mechanics Integration: added/refined power-related interactions to enrich gameplay and player choice. (Commit: 73b05deb15b735d8a852273b23301b51f04809a6) - Code migration to C++: moved Javi's code to a dedicated CPP file to consolidate the core logic and improve performance/maintainability. (Commit: b860d317166b7b23f889b497b90de7460704b5d8) - Fusion system progression and stability: continued integration work with stabilization improvements to reduce regressions. (Commits: 9882246f988702fbd5d2c5787b46c497b70a53b1; 27b492d44a7a68f9982f1fe4afc002963f9bd4f7) - Random rewards system: exposed a random rewards mechanism to enhance player engagement and monetization testing. (Commit: 1223be8c27818cd63b1cc761841672ffd41728f8)
May 2025 (UCM-FDI-DISIA/Carom) delivered core gameplay enhancements, stability improvements, and maintainability gains that support faster iteration and a stronger player experience. Key deliverables include: - Randomized Ball Effects and Physics System: introduced randomized visual effects and ball behavior across scenes, with fixes to ensure proper display and consistent physics. (Commits: 6ebb677f26b5ea82a757183e3da87636839f451c; b1056020a366c5fc0b0690abfc4565480a68da9b; 6d1ebf86f78a510fd849d27b0adb09b8bf957c53; e61813f205f1b7f83e1550506a6178503c0f5aa8; 3b327414a024f2ac7676c03e37d48e33de332075) - Power Mechanics Integration: added/refined power-related interactions to enrich gameplay and player choice. (Commit: 73b05deb15b735d8a852273b23301b51f04809a6) - Code migration to C++: moved Javi's code to a dedicated CPP file to consolidate the core logic and improve performance/maintainability. (Commit: b860d317166b7b23f889b497b90de7460704b5d8) - Fusion system progression and stability: continued integration work with stabilization improvements to reduce regressions. (Commits: 9882246f988702fbd5d2c5787b46c497b70a53b1; 27b492d44a7a68f9982f1fe4afc002963f9bd4f7) - Random rewards system: exposed a random rewards mechanism to enhance player engagement and monetization testing. (Commit: 1223be8c27818cd63b1cc761841672ffd41728f8)
April 2025 performance summary for UCM-FDI-DISIA/Carom. Delivered foundational engine and gameplay improvements across Carom, focusing on memory management, scene integration, inventory flow, and boss-mode scaffolding. The month saw substantial refactors, new scene interactions, and key bug fixes that improve stability, performance, and the potential for richer gameplay experiences across deployed features.
April 2025 performance summary for UCM-FDI-DISIA/Carom. Delivered foundational engine and gameplay improvements across Carom, focusing on memory management, scene integration, inventory flow, and boss-mode scaffolding. The month saw substantial refactors, new scene interactions, and key bug fixes that improve stability, performance, and the potential for richer gameplay experiences across deployed features.
March 2025 (Carom on UCM-FDI-DISIA/Carom) delivered a targeted mix of architectural modernization, gameplay features, and stability improvements. The work emphasizes business value through faster, reliable feature delivery, a cleaner codebase, and stronger runtime stability for end users. Key features delivered: - Core Architecture and Refactor: introduced abstract score/pong-related structures and getters; cleaned up legacy code, and removed redundant components to reduce maintenance burden (commits: 9d2f578494fe2d9dee0d444a71dbf68d5af647eb, df1a38971b053ec351c3c3b7d8a6b00cbfc41761, d0f5973958b7546a8d46ae5379ca09a6c6186ceb, 3136d06b2b55be3e850dd48bf67baebd91c1b06e). - Palos Activation/Functionality: enabled and validated Palos gameplay flow (commit: b6a0214280e3b27e46ae9c72573a71e651cc9ccc). - Explosion Mechanics Implemented: added/refined explosion-related functionality (commit: d2fecf3a146587fbf50ff30956a63f76d186642d). - Stick Input and Physics Enhancements: improved stick input effects, added white-ball friction, and introduced Physics-related components for more realistic gameplay (commits: 3b273b6aba63133874686f3a2681b5611b1bbe84, 0d1d3815c16f7d5baa63e7011b35e13c6a82f439, 1388de6929d8f9242dffc612441686fe6e6c31c2, af59bf223941ecc30f7a14f0015e90ad1ab9aaea). - Inventory Update Improvements: refreshed inventory handling with synchronized updates (commits: bba9cbd4d550a71a75a2ce775d9a8dfd5bbc235c, b4b3e3eb95770f914545bac1f3b91176a015e13b). - UI Text Display Enhancements: improved on-screen text display and scene text augmentation (commit: 036929467b78663b2e83bda56eddaa9f4ff85776). - Testing/Verification: conducted a placeholder/testing commit to validate workflow (commit: cbf00f5b381101bdab583d74b0bfcf0b81bc41bc). Major bugs fixed: - Score System Reliability: multiple fixes to ensure counting is correct and formatting is stable (commits: 34a5b79d06abfb6a6353b5718fb436848d27aebc, 9a3c5d00a1fe4f78efee51f4bde162e5ce3d9937, 06596a0f61c18e9602bc3f7cc9831b1364e20b7e, c90b3b1782ebcb072ea5a67325a0038e10d33a3f). - System Stability, Crashes, and Recovery: grouped fixes addressing crashes, instability, and failed runs to restore reliable operation (commits: ad398bbd8c4bc3703449ae5c343b8f5b5961abb2, f589d4ff6a465e62caab9f01bce0fc482669bb27, cf029a057697d8951781e53b5f4b92435c67dcc3, 98550cbba9c6578a361d04fa4654abb256c230e3, 65735e85d9914b010cfb821149cfc73afd15f294, 4b023654aff2a466f636c39b6f375e12397e721a). - Explosion Components Missing and Validation: ensured components are present for explosion-related features (commit: b0bee5470555af3c4c915285e35868ec879b4e2c). - Terminal Velocity / Ball Physics: addressed balls stopping at terminal velocity to ensure consistent physics (commit: 2e420e8ab4f2d6cf36d1da0cac52f0e9f418fb9e). - Inventory Existence Checks: validated inventory existence checks to prevent null references (commits: b3a7bf01faf5478990ec0efeef0bba7d3b913481, 621cf2a008d0db00df1a4687f4ccda42efe5efbb). - Placeholder/Noise Cleanup: removed or flagged placeholder/test commits to improve repository hygiene (commits: 132bdc56ad1eb07b63d80484c86140b2bb4f1e2b, 8d5152a2a017dc900521a5ec4f129cacb819551f, e9545740715332b71754b48df3a7897cad6a6099, 62cb66e5a3f4de2dc77360ba053edccefa5f668f). Overall impact and accomplishments: - Business value: delivered faster, more reliable feature delivery with reduced maintenance overhead; improved user experience through UI/text enhancements and more accurate scoring; stabilized runtime with crash prevention and robust testing signals. - Technical excellence: significant refactor reducing technical debt, improved input/physics fidelity, cleaner component architecture, and better inventory/state management. - Collaboration and process: consolidated across multiple areas (UI, physics, core architecture, and gameplay logic) to deliver cohesive updates in a single release cycle. Technologies and skills demonstrated: - Object-oriented design and architectural refactoring (abstract classes, getters, removal of legacy ECS components). - Gameplay systems integration: stick input, friction, and box-based paddle components; explosion mechanics. - Reliability engineering: crash prevention, stability improvements, and robust scoring logic. - Data integrity and inventory management: synchronized updates and existence checks. - Code hygiene and verification: removal of placeholders and churn, improved commit quality, and targeted testing. This report reflects deliverables and fixes across the UCM-FDI-DISIA/Carom repository for March 2025, with clear alignment to business goals and future maintenance readiness.
March 2025 (Carom on UCM-FDI-DISIA/Carom) delivered a targeted mix of architectural modernization, gameplay features, and stability improvements. The work emphasizes business value through faster, reliable feature delivery, a cleaner codebase, and stronger runtime stability for end users. Key features delivered: - Core Architecture and Refactor: introduced abstract score/pong-related structures and getters; cleaned up legacy code, and removed redundant components to reduce maintenance burden (commits: 9d2f578494fe2d9dee0d444a71dbf68d5af647eb, df1a38971b053ec351c3c3b7d8a6b00cbfc41761, d0f5973958b7546a8d46ae5379ca09a6c6186ceb, 3136d06b2b55be3e850dd48bf67baebd91c1b06e). - Palos Activation/Functionality: enabled and validated Palos gameplay flow (commit: b6a0214280e3b27e46ae9c72573a71e651cc9ccc). - Explosion Mechanics Implemented: added/refined explosion-related functionality (commit: d2fecf3a146587fbf50ff30956a63f76d186642d). - Stick Input and Physics Enhancements: improved stick input effects, added white-ball friction, and introduced Physics-related components for more realistic gameplay (commits: 3b273b6aba63133874686f3a2681b5611b1bbe84, 0d1d3815c16f7d5baa63e7011b35e13c6a82f439, 1388de6929d8f9242dffc612441686fe6e6c31c2, af59bf223941ecc30f7a14f0015e90ad1ab9aaea). - Inventory Update Improvements: refreshed inventory handling with synchronized updates (commits: bba9cbd4d550a71a75a2ce775d9a8dfd5bbc235c, b4b3e3eb95770f914545bac1f3b91176a015e13b). - UI Text Display Enhancements: improved on-screen text display and scene text augmentation (commit: 036929467b78663b2e83bda56eddaa9f4ff85776). - Testing/Verification: conducted a placeholder/testing commit to validate workflow (commit: cbf00f5b381101bdab583d74b0bfcf0b81bc41bc). Major bugs fixed: - Score System Reliability: multiple fixes to ensure counting is correct and formatting is stable (commits: 34a5b79d06abfb6a6353b5718fb436848d27aebc, 9a3c5d00a1fe4f78efee51f4bde162e5ce3d9937, 06596a0f61c18e9602bc3f7cc9831b1364e20b7e, c90b3b1782ebcb072ea5a67325a0038e10d33a3f). - System Stability, Crashes, and Recovery: grouped fixes addressing crashes, instability, and failed runs to restore reliable operation (commits: ad398bbd8c4bc3703449ae5c343b8f5b5961abb2, f589d4ff6a465e62caab9f01bce0fc482669bb27, cf029a057697d8951781e53b5f4b92435c67dcc3, 98550cbba9c6578a361d04fa4654abb256c230e3, 65735e85d9914b010cfb821149cfc73afd15f294, 4b023654aff2a466f636c39b6f375e12397e721a). - Explosion Components Missing and Validation: ensured components are present for explosion-related features (commit: b0bee5470555af3c4c915285e35868ec879b4e2c). - Terminal Velocity / Ball Physics: addressed balls stopping at terminal velocity to ensure consistent physics (commit: 2e420e8ab4f2d6cf36d1da0cac52f0e9f418fb9e). - Inventory Existence Checks: validated inventory existence checks to prevent null references (commits: b3a7bf01faf5478990ec0efeef0bba7d3b913481, 621cf2a008d0db00df1a4687f4ccda42efe5efbb). - Placeholder/Noise Cleanup: removed or flagged placeholder/test commits to improve repository hygiene (commits: 132bdc56ad1eb07b63d80484c86140b2bb4f1e2b, 8d5152a2a017dc900521a5ec4f129cacb819551f, e9545740715332b71754b48df3a7897cad6a6099, 62cb66e5a3f4de2dc77360ba053edccefa5f668f). Overall impact and accomplishments: - Business value: delivered faster, more reliable feature delivery with reduced maintenance overhead; improved user experience through UI/text enhancements and more accurate scoring; stabilized runtime with crash prevention and robust testing signals. - Technical excellence: significant refactor reducing technical debt, improved input/physics fidelity, cleaner component architecture, and better inventory/state management. - Collaboration and process: consolidated across multiple areas (UI, physics, core architecture, and gameplay logic) to deliver cohesive updates in a single release cycle. Technologies and skills demonstrated: - Object-oriented design and architectural refactoring (abstract classes, getters, removal of legacy ECS components). - Gameplay systems integration: stick input, friction, and box-based paddle components; explosion mechanics. - Reliability engineering: crash prevention, stability improvements, and robust scoring logic. - Data integrity and inventory management: synchronized updates and existence checks. - Code hygiene and verification: removal of placeholders and churn, improved commit quality, and targeted testing. This report reflects deliverables and fixes across the UCM-FDI-DISIA/Carom repository for March 2025, with clear alignment to business goals and future maintenance readiness.
February 2025 – Carom project: Stable core engine, render/framework groundwork, and architectural refactors that improve reliability, scalability, and developer velocity. Documentation improvements and build-system enhancements support onboarding, knowledge transfer, and CI reliability. These changes position the team to deliver richer gameplay states, UI components, and rendering workflows in upcoming sprints.
February 2025 – Carom project: Stable core engine, render/framework groundwork, and architectural refactors that improve reliability, scalability, and developer velocity. Documentation improvements and build-system enhancements support onboarding, knowledge transfer, and CI reliability. These changes position the team to deliver richer gameplay states, UI components, and rendering workflows in upcoming sprints.

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