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Ángel López

PROFILE

Ángel López

Worked on core gameplay enhancements for the Juegos-ASADOS/PingPongPa repository, focusing on two main features using C#, Unity, and physics simulation. Developed the Spike Hazard System, which dynamically spawns spike prefabs in a circular pattern around players, with configurable angular density, center-directed movement, rebound logic, and a managed cleanup lifecycle to prevent stray objects and maintain performance. Also implemented Push-back Visual Feedback by integrating a Trail Renderer that activates during push-back actions and deactivates upon collision, improving clarity of player interactions. Delivered these features through incremental commits, emphasizing maintainability and stability while enhancing the overall game experience and responsiveness.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

5Total
Bugs
0
Commits
5
Features
2
Lines of code
1,576
Activity Months1

Work History

January 2025

5 Commits • 2 Features

Jan 1, 2025

January 2025 (2025-01) focused on delivering core gameplay enhancements for Juegos-ASADOS/PingPongPa. Key features implemented include the Spike Hazard System and Push-back Visual Feedback. Spike Hazard System introduces dynamic circular spawning of spikes around players via Spike prefab and PinchoSpawner, with angular density control, center-directed movement, rebound and bounds handling, and a robust cleanup lifecycle to manage spike objects. Push-back Visual Feedback adds a Trail Renderer that activates during push-back and deactivates when hit by another player's push-back, improving clarity of interactions.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture76.0%
Performance76.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

C#Game DevelopmentPhysicsPhysics SimulationPrefab CreationScriptingUnityUnity Engine

Repositories Contributed To

1 repo

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Juegos-ASADOS/PingPongPa

Jan 2025 Jan 2025
1 Month active

Languages Used

C#Unity

Technical Skills

C#Game DevelopmentPhysicsPhysics SimulationPrefab CreationScripting