
Worked on core gameplay enhancements for the Juegos-ASADOS/PingPongPa repository, focusing on two main features using C#, Unity, and physics simulation. Developed the Spike Hazard System, which dynamically spawns spike prefabs in a circular pattern around players, with configurable angular density, center-directed movement, rebound logic, and a managed cleanup lifecycle to prevent stray objects and maintain performance. Also implemented Push-back Visual Feedback by integrating a Trail Renderer that activates during push-back actions and deactivates upon collision, improving clarity of player interactions. Delivered these features through incremental commits, emphasizing maintainability and stability while enhancing the overall game experience and responsiveness.
January 2025 (2025-01) focused on delivering core gameplay enhancements for Juegos-ASADOS/PingPongPa. Key features implemented include the Spike Hazard System and Push-back Visual Feedback. Spike Hazard System introduces dynamic circular spawning of spikes around players via Spike prefab and PinchoSpawner, with angular density control, center-directed movement, rebound and bounds handling, and a robust cleanup lifecycle to manage spike objects. Push-back Visual Feedback adds a Trail Renderer that activates during push-back and deactivates when hit by another player's push-back, improving clarity of interactions.
January 2025 (2025-01) focused on delivering core gameplay enhancements for Juegos-ASADOS/PingPongPa. Key features implemented include the Spike Hazard System and Push-back Visual Feedback. Spike Hazard System introduces dynamic circular spawning of spikes around players via Spike prefab and PinchoSpawner, with angular density control, center-directed movement, rebound and bounds handling, and a robust cleanup lifecycle to manage spike objects. Push-back Visual Feedback adds a Trail Renderer that activates during push-back and deactivates when hit by another player's push-back, improving clarity of interactions.

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