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Adrixd112

PROFILE

Adrixd112

Contributed to Leyenda004/PMAP1 by delivering core gameplay features and targeted improvements using Unity and C#. Developed a Cinemachine-based camera confiner to keep the camera within level boundaries, enhancing player experience and scene management. Built and tuned a dynamic enemy spawner system with randomized spawn points and adjustable pacing, supporting scalable gameplay balancing. Addressed a rendering issue by correcting enemy opacity calculations, ensuring visual feedback matched in-game health. Updated Level 1’s visual assets and sprite references for improved consistency and clarity. The work demonstrated proficiency in asset management, scripting, and prefab management, laying groundwork for smoother iteration and future level development.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

22Total
Bugs
1
Commits
22
Features
3
Lines of code
31,159
Activity Months1

Work History

February 2025

22 Commits • 3 Features

Feb 1, 2025

February 2025 for Leyenda004/PMAP1 delivered core gameplay improvements with clear business value: camera framing, scalable enemy pacing, and polished visuals, complemented by targeted bug fixes. These changes enhance player experience, balance, and rendering consistency while setting up smoother iteration for future levels.

Activity

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Quality Metrics

Correctness76.4%
Maintainability80.0%
Architecture70.0%
Performance68.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity SceneYAML

Technical Skills

Asset ManagementBug FixingC#Camera ControlCinemachineGame BalancingGame DevelopmentLevel DesignObject-Oriented ProgrammingPrefab ManagementScene ManagementScriptingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Leyenda004/PMAP1

Feb 2025 Feb 2025
1 Month active

Languages Used

C#UnityUnity SceneYAML

Technical Skills

Asset ManagementBug FixingC#Camera ControlCinemachineGame Balancing