
Contributed to Leyenda004/PMAP1 by delivering core gameplay features and targeted improvements using Unity and C#. Developed a Cinemachine-based camera confiner to keep the camera within level boundaries, enhancing player experience and scene management. Built and tuned a dynamic enemy spawner system with randomized spawn points and adjustable pacing, supporting scalable gameplay balancing. Addressed a rendering issue by correcting enemy opacity calculations, ensuring visual feedback matched in-game health. Updated Level 1’s visual assets and sprite references for improved consistency and clarity. The work demonstrated proficiency in asset management, scripting, and prefab management, laying groundwork for smoother iteration and future level development.
February 2025 for Leyenda004/PMAP1 delivered core gameplay improvements with clear business value: camera framing, scalable enemy pacing, and polished visuals, complemented by targeted bug fixes. These changes enhance player experience, balance, and rendering consistency while setting up smoother iteration for future levels.
February 2025 for Leyenda004/PMAP1 delivered core gameplay improvements with clear business value: camera framing, scalable enemy pacing, and polished visuals, complemented by targeted bug fixes. These changes enhance player experience, balance, and rendering consistency while setting up smoother iteration for future levels.

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