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Bucerillo

PROFILE

Bucerillo

Worked on the Leyenda004/PMAP1 repository to deliver five new features focused on final build polish and gameplay systems for a Unity-based game. Developed and integrated a spawner health system using C# to enable destructible spawners, and enhanced gameplay balance through adjustments to healing items, spawn rates, and player health. Improved user experience by refining UI/UX elements, camera setup, and scene presentation, leveraging Unity’s UI tools and asset management. Added a tutorial flow for ghost encounters to guide players, and performed asset cleanup and build preparation, including TextMesh Pro configuration, to streamline the release pipeline and support maintainable future builds.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
5
Lines of code
5,135
Activity Months1

Work History

February 2025

8 Commits • 5 Features

Feb 1, 2025

February 2025 (2025-02) monthly highlights for Leyenda004/PMAP1 focused on final build polish, new gameplay systems, and build preparation. Key outcomes include a refined Delivery 1 UI/UX and camera setup for the Level 1 final build, a spawner health system integrated with bullet damage, gameplay balance adjustments, a ghost encounter tutorial flow, and asset/build maintenance to support the release pipeline. These efforts elevate user experience, gameplay stability, and maintainability, accelerating delivery timelines and enabling smoother subsequent builds.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture75.0%
Performance75.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONUnityUnity AssetUnity Prefab

Technical Skills

Asset ManagementBuild ConfigurationBuild ProcessC#Game DevelopmentScene ManagementUI DesignUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Leyenda004/PMAP1

Feb 2025 Feb 2025
1 Month active

Languages Used

C#JSONUnityUnity AssetUnity Prefab

Technical Skills

Asset ManagementBuild ConfigurationBuild ProcessC#Game DevelopmentScene Management