
During February 2025, Antonio Buceta developed and refined core gameplay systems for the Leyenda004/PMAP1 repository, focusing on final build polish and user experience improvements. He implemented a spawner health system in C# within Unity, enabling destructible spawners through bullet damage integration, and introduced gameplay balance adjustments such as debug healing items and spawn rate tuning. Antonio enhanced the Level 1 scene with UI/UX updates, camera adjustments, and asset management, streamlining the build process and scene presentation. He also created a ghost encounter tutorial flow using Unity Prefabs and JSON, supporting player onboarding and maintainability for future development cycles.

February 2025 (2025-02) monthly highlights for Leyenda004/PMAP1 focused on final build polish, new gameplay systems, and build preparation. Key outcomes include a refined Delivery 1 UI/UX and camera setup for the Level 1 final build, a spawner health system integrated with bullet damage, gameplay balance adjustments, a ghost encounter tutorial flow, and asset/build maintenance to support the release pipeline. These efforts elevate user experience, gameplay stability, and maintainability, accelerating delivery timelines and enabling smoother subsequent builds.
February 2025 (2025-02) monthly highlights for Leyenda004/PMAP1 focused on final build polish, new gameplay systems, and build preparation. Key outcomes include a refined Delivery 1 UI/UX and camera setup for the Level 1 final build, a spawner health system integrated with bullet damage, gameplay balance adjustments, a ghost encounter tutorial flow, and asset/build maintenance to support the release pipeline. These efforts elevate user experience, gameplay stability, and maintainability, accelerating delivery timelines and enabling smoother subsequent builds.
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