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Bucerillo

PROFILE

Bucerillo

During February 2025, Antonio Buceta developed and refined core gameplay systems for the Leyenda004/PMAP1 repository, focusing on final build polish and user experience improvements. He implemented a spawner health system in C# within Unity, enabling destructible spawners through bullet damage integration, and introduced gameplay balance adjustments such as debug healing items and spawn rate tuning. Antonio enhanced the Level 1 scene with UI/UX updates, camera adjustments, and asset management, streamlining the build process and scene presentation. He also created a ghost encounter tutorial flow using Unity Prefabs and JSON, supporting player onboarding and maintainability for future development cycles.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
5
Lines of code
5,135
Activity Months1

Work History

February 2025

8 Commits • 5 Features

Feb 1, 2025

February 2025 (2025-02) monthly highlights for Leyenda004/PMAP1 focused on final build polish, new gameplay systems, and build preparation. Key outcomes include a refined Delivery 1 UI/UX and camera setup for the Level 1 final build, a spawner health system integrated with bullet damage, gameplay balance adjustments, a ghost encounter tutorial flow, and asset/build maintenance to support the release pipeline. These efforts elevate user experience, gameplay stability, and maintainability, accelerating delivery timelines and enabling smoother subsequent builds.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture75.0%
Performance75.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONUnityUnity AssetUnity Prefab

Technical Skills

Asset ManagementBuild ConfigurationBuild ProcessC#Game DevelopmentScene ManagementUI DesignUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Leyenda004/PMAP1

Feb 2025 Feb 2025
1 Month active

Languages Used

C#JSONUnityUnity AssetUnity Prefab

Technical Skills

Asset ManagementBuild ConfigurationBuild ProcessC#Game DevelopmentScene Management

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