
Worked on the Leyenda004/PMAP1 repository to deliver five new features focused on final build polish and gameplay systems for a Unity-based game. Developed and integrated a spawner health system using C# to enable destructible spawners, and enhanced gameplay balance through adjustments to healing items, spawn rates, and player health. Improved user experience by refining UI/UX elements, camera setup, and scene presentation, leveraging Unity’s UI tools and asset management. Added a tutorial flow for ghost encounters to guide players, and performed asset cleanup and build preparation, including TextMesh Pro configuration, to streamline the release pipeline and support maintainable future builds.
February 2025 (2025-02) monthly highlights for Leyenda004/PMAP1 focused on final build polish, new gameplay systems, and build preparation. Key outcomes include a refined Delivery 1 UI/UX and camera setup for the Level 1 final build, a spawner health system integrated with bullet damage, gameplay balance adjustments, a ghost encounter tutorial flow, and asset/build maintenance to support the release pipeline. These efforts elevate user experience, gameplay stability, and maintainability, accelerating delivery timelines and enabling smoother subsequent builds.
February 2025 (2025-02) monthly highlights for Leyenda004/PMAP1 focused on final build polish, new gameplay systems, and build preparation. Key outcomes include a refined Delivery 1 UI/UX and camera setup for the Level 1 final build, a spawner health system integrated with bullet damage, gameplay balance adjustments, a ghost encounter tutorial flow, and asset/build maintenance to support the release pipeline. These efforts elevate user experience, gameplay stability, and maintainability, accelerating delivery timelines and enabling smoother subsequent builds.

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