
Jorge Ollina worked on the UCM-FDI-DISIA/Carom repository, delivering a data-driven entity system and a comprehensive audio management overhaul. He implemented a JsonEntityParser in C++ to translate JSON definitions into in-game entities and components, enabling rapid content iteration and reducing hard-coded data. Jorge enhanced scene management and memory reliability by refining JSON parsing, integrating prefab scenes, and fixing memory leaks in polygon components. In audio, he unified AudioManager usage and transitioned to pointer-based track arrays, supporting dynamic music playback and robust cross-scene transitions. His work demonstrated depth in C++, JSON parsing, audio programming, and game development, improving workflow scalability.

May 2025 monthly summary for UCM-FDI-DISIA/Carom: Delivered a comprehensive overhaul of the audio system to support dynamic music playback across scenes, unified AudioManager usage, and improved menu audio cues. Transitioned from map-based music to track arrays with pointer-based management, enabling future pause/resume integration and more reliable cross-scene transitions (Carom, Pool, WinMatchState). Added debugging/testing hooks to validate playback and state transitions, laying the groundwork for deeper QA automation. The work enhances player immersion, reduces bug recurrence in audio playback, and accelerates the team’s ability to iterate on dynamic music design.
May 2025 monthly summary for UCM-FDI-DISIA/Carom: Delivered a comprehensive overhaul of the audio system to support dynamic music playback across scenes, unified AudioManager usage, and improved menu audio cues. Transitioned from map-based music to track arrays with pointer-based management, enabling future pause/resume integration and more reliable cross-scene transitions (Carom, Pool, WinMatchState). Added debugging/testing hooks to validate playback and state transitions, laying the groundwork for deeper QA automation. The work enhances player immersion, reduces bug recurrence in audio playback, and accelerates the team’s ability to iterate on dynamic music design.
March 2025 (2025-03) — Carom repository: Delivered substantial JSON-based entity creation and scene management enhancements, memory-management fixes, and expanded testing coverage. These changes streamline scene creation, improve runtime reliability, and accelerate development cycles, delivering concrete business value in production workflows.
March 2025 (2025-03) — Carom repository: Delivered substantial JSON-based entity creation and scene management enhancements, memory-management fixes, and expanded testing coverage. These changes streamline scene creation, improve runtime reliability, and accelerate development cycles, delivering concrete business value in production workflows.
February 2025 (UCM-FDI-DISIA/Carom): Delivered a data-driven JsonEntityParser to translate JSON definitions into in-game entities and components (TransformComponent, RigidBodyComponent, RenderTextureComponent). Updated the build system to include new sources and enable loading entity configurations from external JSON. This enables rapid content iteration, reduces hard-coded data, and improves consistency across entities. No blocking bugs reported this month; the focus was on delivering and stabilizing the JSON-driven workflow.
February 2025 (UCM-FDI-DISIA/Carom): Delivered a data-driven JsonEntityParser to translate JSON definitions into in-game entities and components (TransformComponent, RigidBodyComponent, RenderTextureComponent). Updated the build system to include new sources and enable loading entity configurations from external JSON. This enables rapid content iteration, reduces hard-coded data, and improves consistency across entities. No blocking bugs reported this month; the focus was on delivering and stabilizing the JSON-driven workflow.
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