
Developed three core features for the DDiegoP/Global2025 repository, focusing on modernizing the user interface and enhancing gameplay feedback. Leveraged Unity and C# to implement a resizable window system, organize assets through new prefabs, and unify scoring across multiple game modes. Integrated TextMeshPro for dynamic score and timer displays, improving player visibility into performance metrics. Established a high score system using PlayerPrefs, enabling persistent tracking and display of scores within the UI. The work improved scene setup and asset management, supporting faster iteration and easier quality assurance while providing a more engaging and consistent experience across platforms and game modes.
2025-01: Delivered three core features that modernize UI, enhance gameplay feedback, and unify scoring across game modes for DDiegoP/Global2025. The work improves scene setup, asset organization, and player visibility into performance metrics, supporting faster iteration, higher engagement, and easier QA across platforms.
2025-01: Delivered three core features that modernize UI, enhance gameplay feedback, and unify scoring across game modes for DDiegoP/Global2025. The work improves scene setup, asset organization, and player visibility into performance metrics, supporting faster iteration, higher engagement, and easier QA across platforms.

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