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DrewForYou

PROFILE

Drewforyou

Developed a playable Level3Grayboxing prototype for the BBurtz/488Prototype1 repository, focusing on core level design, treadmill mechanics, and a complete win condition flow. The work involved refining the level layout, integrating 3D assets and materials, and setting up audio to create a cohesive gameplay experience. Scene management and setup were consolidated across multiple commits, resulting in a stable, testable prototype ready for playtesting and iteration. Utilized Unity Engine and C# to implement environment interactions and win logic, while YAML was used for scene configuration. The approach emphasized maintainability and clear progression, supporting future development and smoother gameplay iteration.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

18Total
Bugs
0
Commits
18
Features
1
Lines of code
128,461
Activity Months1

Work History

February 2025

18 Commits • 1 Features

Feb 1, 2025

February 2025 monthly summary for BBurtz/488Prototype1. Delivered a playable Level3Grayboxing prototype with core level design refinements, treadmill mechanics, assets, materials/textures, and audio integration, plus a new WinScene and win-condition wiring. The work consolidated scene setup and polish across multiple commits, establishing a cohesive, testable prototype and a clear path to playtesting and iteration.

Activity

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Quality Metrics

Correctness75.6%
Maintainability75.6%
Architecture73.4%
Performance68.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity SceneUnity Scene DescriptionUnity YAMLYAML

Technical Skills

3D ModelingAsset IntegrationGame DevelopmentLevel DesignScene ManagementScene SetupUnityUnity DevelopmentUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BBurtz/488Prototype1

Feb 2025 Feb 2025
1 Month active

Languages Used

C#UnityUnity AssetUnity SceneUnity Scene DescriptionUnity YAMLYAML

Technical Skills

3D ModelingAsset IntegrationGame DevelopmentLevel DesignScene ManagementScene Setup