
Developed a playable Level3Grayboxing prototype for the BBurtz/488Prototype1 repository, focusing on core level design, treadmill mechanics, and a complete win condition flow. The work involved refining the level layout, integrating 3D assets and materials, and setting up audio to create a cohesive gameplay experience. Scene management and setup were consolidated across multiple commits, resulting in a stable, testable prototype ready for playtesting and iteration. Utilized Unity Engine and C# to implement environment interactions and win logic, while YAML was used for scene configuration. The approach emphasized maintainability and clear progression, supporting future development and smoother gameplay iteration.
February 2025 monthly summary for BBurtz/488Prototype1. Delivered a playable Level3Grayboxing prototype with core level design refinements, treadmill mechanics, assets, materials/textures, and audio integration, plus a new WinScene and win-condition wiring. The work consolidated scene setup and polish across multiple commits, establishing a cohesive, testable prototype and a clear path to playtesting and iteration.
February 2025 monthly summary for BBurtz/488Prototype1. Delivered a playable Level3Grayboxing prototype with core level design refinements, treadmill mechanics, assets, materials/textures, and audio integration, plus a new WinScene and win-condition wiring. The work consolidated scene setup and polish across multiple commits, establishing a cohesive, testable prototype and a clear path to playtesting and iteration.

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