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CalebtheMann

PROFILE

Calebthemann

Chris Purnell developed and refined interactive narrative and gameplay systems across several Unity projects, including Karkaranos/Nonstick-Summer-2025 and BBurtz/488Prototype1. He implemented branching dialogue trees, mood-driven character interactions, and dynamic scene management using C# and Unity’s asset pipeline, focusing on player engagement and production stability. His work included 3D modeling, asset integration, and UI/UX polish, ensuring visual fidelity and streamlined asset organization. In bboster/GeistHeist, he delivered milestone-ready scene configurations by aligning object transforms and gameplay values to design specifications. Purnell’s engineering approach emphasized maintainability, iterative polish, and robust version control, resulting in stable, feature-rich game builds.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

76Total
Bugs
9
Commits
76
Features
27
Lines of code
1,292,348
Activity Months5

Work History

October 2025

1 Commits

Oct 1, 2025

October 2025: Milestone 1 readiness achieved for GeistHeist. Delivered Scene Configuration Polish across multiple Unity scenes, ensuring correct object positioning, rotation, and numerical game mechanic values per design specs. This work stabilizes Milestone 1 release and reduces post-release tuning.

August 2025

8 Commits • 4 Features

Aug 1, 2025

Month: 2025-08 — Concise monthly summary for Karkaranos/Nonstick-Summer-2025 focusing on delivering business value through UI/UX polish, narrative enhancements, asset and environment refinements, and stability fixes. Improved user engagement potential and visual fidelity in preparation for the next release, while expanding the asset pipeline and interactivity.

July 2025

42 Commits • 14 Features

Jul 1, 2025

July 2025 monthly summary for Karkaranos/Nonstick-Summer-2025: Delivered major features across narrative, dialogue, visuals, and player interactions, while stabilizing the core systems through targeted bug fixes. Focused on business value: richer player experience, streamlined asset/QA processes, and release readiness for upcoming milestones.

June 2025

11 Commits • 5 Features

Jun 1, 2025

June 2025 monthly summary for Karkaranos/Nonstick-Summer-2025: Implemented narrative and runtime enhancements to raise player engagement, while tightening production readiness and asset management. Delivered branching cousin dialogue, expanded side-character dialogue with Grandma, Mom, and Uncle, and introduced a MoodManager for energy-cost aware interactions. Updated level and build configuration to align with the first playable level, and reorganized assets and materials to support visuals and environments. Fixed a build-critical compile error by correcting a DialogueManager typo without changing behavior.

February 2025

14 Commits • 4 Features

Feb 1, 2025

February 2025: Delivered core Level 2 progression in BBurtz/488Prototype1, including new TransitionTesting material, Level2 scene skeleton, box creation/destruction mechanics, and targeted polish; stabilized baseline with a controlled rollback of UI/prefab/scene changes to preserve working state. Business value focuses on faster scene authoring, richer interaction, and higher-fidelity visuals with lower risk through version-controlled iterations.

Activity

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Quality Metrics

Correctness82.4%
Maintainability82.4%
Architecture79.6%
Performance76.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#GLSLUnityUnity AssetUnity Asset FilesUnity Asset SerializationUnity PrefabUnity Scene ConfigurationUnity Scene DescriptionUnity ShaderLab

Technical Skills

3D ModelingAsset IntegrationAsset ManagementAsset OrganizationAudio IntegrationBug FixingBuild ManagementCollision DetectionDebuggingDialogue SystemDialogue System ImplementationDialogue WritingEnvironment ArtFile ManagementGame Development

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

Karkaranos/Nonstick-Summer-2025

Jun 2025 Aug 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity Asset FilesUnity YAMLYAMLGLSLUnity Asset Serialization

Technical Skills

3D ModelingAsset ManagementBug FixingBuild ManagementDialogue SystemDialogue System Implementation

BBurtz/488Prototype1

Feb 2025 Feb 2025
1 Month active

Languages Used

C#UnityUnity Scene ConfigurationUnity Scene DescriptionUnity YAMLYAML

Technical Skills

Audio IntegrationBug FixingGame DevelopmentLevel DesignMaterial CreationScene Management

bboster/GeistHeist

Oct 2025 Oct 2025
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentUnity

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