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JBBateman

PROFILE

Jbbateman

During three months, Jacob Bateman developed core gameplay and AI systems for the Unity-based repositories BBurtz/488Prototype1 and bboster/GeistHeist. He built foundational level layouts, integrated FMOD audio, and implemented key progression mechanics using C# and Unity scripting. Jacob engineered scalable guard AI with patrol, chase, and attack behaviors, leveraging behavior trees and state machines to enable dynamic encounters. He introduced a stimulus system with vision and sound detection, enhanced debugging with telemetry tools, and migrated AI data to ScriptableObjects for modularity. His work addressed build stability, scene management, and bug resolution, resulting in robust, maintainable code and reliable gameplay systems.

Overall Statistics

Feature vs Bugs

57%Features

Repository Contributions

62Total
Bugs
15
Commits
62
Features
20
Lines of code
69,370
Activity Months3

Work History

October 2025

21 Commits • 7 Features

Oct 1, 2025

October 2025 performance highlights: Delivered foundational Stimulus System with looking-around behavior, vision breaks, and sound stimuli; added Vision Raycast for AI line-of-sight checks; introduced Visualizer Text for debugging/telemetry; added a global Speed variable to all behavior scripts to ensure consistent movement pacing; and enhanced Guard Perception with improved player visibility and wall-occlusion fixes. Maintained code health through mild script cleanup and merge-conflict resolution, and ensured scene stability with collision layer handling. Major bug fixes were addressed across core AI behavior, state transitions, and scene interactions, including cleanup of conflicting scripts and timing logic. Overall impact: more reliable NPC behavior, faster debugging cycles, and a more maintainable codebase, enabling smoother iteration and better player experience.

September 2025

12 Commits • 2 Features

Sep 1, 2025

Month: 2025-09 — GeistHeist monthly summary. Focused on delivering core AI depth and interactive mechanics while stabilizing the build pipeline.

February 2025

29 Commits • 11 Features

Feb 1, 2025

February 2025: Built the foundation for 488Prototype1 with a playable Level 1 baseline and platform readiness. Key features delivered include grayboxed level layout, platform 2/3 setup, Fmod audio integration, key/door progression, Level 1 functional behavior, and physics/testing scaffolds. Stabilized Level 1 with fixes and layout alignment, and built testing pipelines to accelerate iteration. This work delivers a QA-ready baseline for Level 1 playthrough and future feature expansion.

Activity

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Quality Metrics

Correctness81.6%
Maintainability81.4%
Architecture76.2%
Performance72.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssemblyC#C++JSONObjective-CUnityUnity AssetUnity MaterialUnity PrefabUnity Scene

Technical Skills

3D ModelingAI BehaviorAI Behavior TreesAI NavigationAI PathfindingAI ProgrammingAI/PathfindingAnimationAsset IntegrationAsset ManagementAudio Engine SetupBehavior TreesBug FixingC#C# Scripting

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

bboster/GeistHeist

Sep 2025 Oct 2025
2 Months active

Languages Used

C#UnityUnity PrefabUnity SceneYAMLJSONUnity AssetUnity ShaderLab

Technical Skills

AI BehaviorAI NavigationAI ProgrammingBehavior TreesC#C# Scripting

BBurtz/488Prototype1

Feb 2025 Feb 2025
1 Month active

Languages Used

AssemblyC#C++Objective-CUnityUnity MaterialUnity SceneUnity Scene Description

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementAudio Engine SetupC#

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