
Worked on the Eschyles/Modart_ESGI_Project, delivering core gameplay and asset workflows within Unreal Engine over a one-month period. Developed scene and character initialization, enabling rapid prototyping and stable interactions, while implementing a unified collision system to ensure consistent physics. Built an asset loading pipeline supporting packs, textures, and NPC assets, and enhanced visual fidelity with candle particle effects and lamp processing workflows. Improved UI through widget updates and introduced rename functionality for better asset management. Standardized commit practices to streamline repository hygiene. Utilized UnrealScript, ini configuration, and 3D asset integration to accelerate development and maintain release traceability.
April 2025 – Eschyles/Modart_ESGI_Project: Delivered foundational gameplay and asset workflows with a focus on rapid iteration, visuals, and maintainability. Key features include scene/character initialization and interactions, asset loading with packs/textures/NPC assets, a unified collision system, candle particle visual effects, lamp processing workflow, widget enhancements, additional assets, and rename functionality. A normalizing commit standardization effort was completed to improve consistency across updates. Overall impact: accelerated development throughput, more stable gameplay experiences, streamlined asset packaging, and better traceability for releases. Technologies demonstrated: game engine scripting and integration, asset pipeline design, collision handling, particle effects, UI/widget development, and release hygiene.
April 2025 – Eschyles/Modart_ESGI_Project: Delivered foundational gameplay and asset workflows with a focus on rapid iteration, visuals, and maintainability. Key features include scene/character initialization and interactions, asset loading with packs/textures/NPC assets, a unified collision system, candle particle visual effects, lamp processing workflow, widget enhancements, additional assets, and rename functionality. A normalizing commit standardization effort was completed to improve consistency across updates. Overall impact: accelerated development throughput, more stable gameplay experiences, streamlined asset packaging, and better traceability for releases. Technologies demonstrated: game engine scripting and integration, asset pipeline design, collision handling, particle effects, UI/widget development, and release hygiene.

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