
Contributed to the Eschyles/Modart_ESGI_Project by establishing a foundational first-person character controller and expanding the Echoes environment with new wall models, decor, and scene enhancements. Focused on end-to-end 3D asset integration and environment art, the work included implementing Unreal Engine Blueprints for movement, jumping, looking, and shooting, as well as integrating animations, audio, and materials to support rapid iteration. Leveraged skills in 3D modeling, asset management, and configuration management to streamline the content pipeline. No bugs were addressed during this period, as efforts centered on enabling scalable gameplay systems and richer visual features for future development cycles.
April 2025 (2025-04): Delivered foundational gameplay and environmental enhancements in Eschyles/Modart_ESGI_Project. Implemented a first-person movement foundation with new blueprint assets and input mappings, expanded Echoes environments with walls and decor, and integrated additional content, assets, animations, audio, and engine/editor configurations to enable rapid iteration and richer visuals. No major bugs fixed this period; focus was on enabling core gameplay and content pipelines for upcoming features and iterations.
April 2025 (2025-04): Delivered foundational gameplay and environmental enhancements in Eschyles/Modart_ESGI_Project. Implemented a first-person movement foundation with new blueprint assets and input mappings, expanded Echoes environments with walls and decor, and integrated additional content, assets, animations, audio, and engine/editor configurations to enable rapid iteration and richer visuals. No major bugs fixed this period; focus was on enabling core gameplay and content pipelines for upcoming features and iterations.

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