
During April 2025, Sarrak Oussaierr developed foundational gameplay and environmental features for the Eschyles/Modart_ESGI_Project repository. He established a first-person character controller using Unreal Engine Blueprints and INI configuration, enabling core movement, jumping, and shooting mechanics. Sarrak expanded the Echoes environment by modeling and integrating new wall and decor assets, enhancing visual depth and supporting rapid iteration. He also managed asset pipelines, adding animations, audio, and materials to streamline future content integration. His work focused on asset management, 3D modeling, and configuration management, laying a scalable groundwork for upcoming features and improving the project’s overall development workflow.
April 2025 (2025-04): Delivered foundational gameplay and environmental enhancements in Eschyles/Modart_ESGI_Project. Implemented a first-person movement foundation with new blueprint assets and input mappings, expanded Echoes environments with walls and decor, and integrated additional content, assets, animations, audio, and engine/editor configurations to enable rapid iteration and richer visuals. No major bugs fixed this period; focus was on enabling core gameplay and content pipelines for upcoming features and iterations.
April 2025 (2025-04): Delivered foundational gameplay and environmental enhancements in Eschyles/Modart_ESGI_Project. Implemented a first-person movement foundation with new blueprint assets and input mappings, expanded Echoes environments with walls and decor, and integrated additional content, assets, animations, audio, and engine/editor configurations to enable rapid iteration and richer visuals. No major bugs fixed this period; focus was on enabling core gameplay and content pipelines for upcoming features and iterations.

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