
Contributed to the Eschyles/Modart_ESGI_Project repository by delivering visual and structural enhancements to the Ephemeral Structures module, focusing on expanding 3D assets and refining scene composition. Leveraged Unreal Engine and UnrealScript to integrate new ephemeral structure elements such as levels, stairs, and hangar doors, as well as jewelry assets including earrings, bracelets, and necklaces. Managed asset files through renaming and removal to streamline the asset pipeline and support future scalability. Prioritized asset integration and scene setup, resulting in higher visual fidelity and faster iteration for game development workflows, while maintaining traceability through organized commits and robust asset management practices.
April 2025 (2025-04) monthly summary: Delivered major visual and structural enhancements to the Ephemeral Structures module (StructureEphemere) and expanded jewelry assets to enrich scene realism. Key features include: Ephemeral structure asset expansion with new level, stairs, escalier, floor textures, drapes, curtains, tower assets, hangar doors, and updates to StructureEphemere.umap; Jewelry asset integration with earrings, bracelets, and necklaces, plus corresponding scene composition updates and asset file management (renames/removals). No major bugs fixed were recorded in this period based on the provided data. Overall impact: higher visual fidelity, faster scene iteration, and a more robust asset pipeline supporting future features.
April 2025 (2025-04) monthly summary: Delivered major visual and structural enhancements to the Ephemeral Structures module (StructureEphemere) and expanded jewelry assets to enrich scene realism. Key features include: Ephemeral structure asset expansion with new level, stairs, escalier, floor textures, drapes, curtains, tower assets, hangar doors, and updates to StructureEphemere.umap; Jewelry asset integration with earrings, bracelets, and necklaces, plus corresponding scene composition updates and asset file management (renames/removals). No major bugs fixed were recorded in this period based on the provided data. Overall impact: higher visual fidelity, faster scene iteration, and a more robust asset pipeline supporting future features.

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