
Worked on the Eschyles/Modart_ESGI_Project repository to deliver two core features enhancing immersive cinematic storytelling and synchronized video playback across multiple displays. Developed and integrated new 3D assets, models, and scenes using Unreal Engine and Blueprint scripting, expanding the Chiaroscuro environment with interactive TV elements and first-person components. Established a stable asset integration pipeline and refined configuration management to support rapid future content updates. Implemented multiplayer scaffolding for synchronized video playback, leveraging UnrealScript and in-scene video widgets. The work resulted in a scalable, demo-ready environment that supports cross-display storytelling and streamlined asset management for ongoing scene and feature expansion.
April 2025 — Eschyles/Modart_ESGI_Project monthly summary. Focused on delivering two major features to advance immersive cinematic storytelling and multi-display video capabilities, with a stable integration pipeline to support rapid future content work. Key features delivered: - Chiaroscuro Visuals, Scenes, and Character Assets: Expanded environment with new assets, models, videos, and scene integration including socle, silhouettes, TV/blueprints, and first-person elements. Representative commits included: b6e451b6f63d37c5c42636f1713f1dce09b371d8; b6de5dd09ec6d0e14890c8aa04c7a98c2d6a7475; 1de741c824ec1b3d269c5da7ff4a42ede3f8aee7; 8eef0cabbfcdf4bd008cc11fa441da416e025f37. - TV Synchronization and Video Playback across Multiple Displays: Enabled TV-based video playback coordination and a new video widget across Chiaroscuro scenes, including multi-TV multiplayer support. Representative commits included: cd6d33ebe023e5c8c615d83c708b55f07ed5a3f0; 590df5d573329d0db438ea9de0f15cb31124e9b0. Major bugs fixed / refinements: - Asset loading and file path corrections, video routing adjustments, and reredirection improvements to stabilize scene integration (examples: 4d0cc15321e8d53837927539a4f2df078006ba39; 62b74f0c6b7bbf2953e5d2aab5608e62a53c329e). - Additional interaction fixes and in-scene synchronization tweaks (e.g., 8d7a7e9a8ebaa2dd7adfa60ed2cdfef37e47d76a; c02ce26f47aab117a28b4529c31d22c59cbb55c6). Overall impact and accomplishments: - Delivered a richer, more immersive demo-capable environment with cross-display video coordination, enabling new storytelling formats and marketing/demo opportunities. - Established a scalable content pipeline and blueprint-driven workflows to accelerate future scene expansions and asset integration. Technologies/skills demonstrated: - Unreal Engine/Blueprint-driven development, in-scene video widgets, and asset integration for cinematic environments. - Multi-display synchronization, interactive TV elements, and basic multiplayer scaffolding for synchronized playback. - Sound integration and first-person interaction within complex scenes.
April 2025 — Eschyles/Modart_ESGI_Project monthly summary. Focused on delivering two major features to advance immersive cinematic storytelling and multi-display video capabilities, with a stable integration pipeline to support rapid future content work. Key features delivered: - Chiaroscuro Visuals, Scenes, and Character Assets: Expanded environment with new assets, models, videos, and scene integration including socle, silhouettes, TV/blueprints, and first-person elements. Representative commits included: b6e451b6f63d37c5c42636f1713f1dce09b371d8; b6de5dd09ec6d0e14890c8aa04c7a98c2d6a7475; 1de741c824ec1b3d269c5da7ff4a42ede3f8aee7; 8eef0cabbfcdf4bd008cc11fa441da416e025f37. - TV Synchronization and Video Playback across Multiple Displays: Enabled TV-based video playback coordination and a new video widget across Chiaroscuro scenes, including multi-TV multiplayer support. Representative commits included: cd6d33ebe023e5c8c615d83c708b55f07ed5a3f0; 590df5d573329d0db438ea9de0f15cb31124e9b0. Major bugs fixed / refinements: - Asset loading and file path corrections, video routing adjustments, and reredirection improvements to stabilize scene integration (examples: 4d0cc15321e8d53837927539a4f2df078006ba39; 62b74f0c6b7bbf2953e5d2aab5608e62a53c329e). - Additional interaction fixes and in-scene synchronization tweaks (e.g., 8d7a7e9a8ebaa2dd7adfa60ed2cdfef37e47d76a; c02ce26f47aab117a28b4529c31d22c59cbb55c6). Overall impact and accomplishments: - Delivered a richer, more immersive demo-capable environment with cross-display video coordination, enabling new storytelling formats and marketing/demo opportunities. - Established a scalable content pipeline and blueprint-driven workflows to accelerate future scene expansions and asset integration. Technologies/skills demonstrated: - Unreal Engine/Blueprint-driven development, in-scene video widgets, and asset integration for cinematic environments. - Multi-display synchronization, interactive TV elements, and basic multiplayer scaffolding for synchronized playback. - Sound integration and first-person interaction within complex scenes.

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