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Iannis Poquet

PROFILE

Iannis Poquet

Ian Po contributed to the Eschyles/Modart_ESGI_Project by developing ten new features and resolving a key bug over two months. His work focused on enhancing environmental realism and gameplay immersion, including upgrades to ash rain effects, bioluminescence, and a dynamic day/night system. Using Unreal Engine, Blueprint, and advanced material editing, Ian integrated scalable scene design, growing flora, and improved asset pipelines. He addressed compatibility issues between the day/night cycle and updated player models, adding diagnostic logging for maintainability. Ian’s contributions demonstrated depth in 3D asset integration and rendering optimization, resulting in a more stable and visually rich game environment.

Overall Statistics

Feature vs Bugs

91%Features

Repository Contributions

29Total
Bugs
1
Commits
29
Features
10
Lines of code
0
Activity Months2

Work History

July 2025

1 Commits

Jul 1, 2025

July 2025 — Eschyles/Modart_ESGI_Project: Stabilized the Day/Night cycle after the Structure Ephemere player model update. Implemented a targeted fix to the character search logic, added diagnostic logging to surface missing character cases, and validated the fix with a focused commit. This work reduced user-facing cycle issues and improved maintainability through better observability.

April 2025

28 Commits • 10 Features

Apr 1, 2025

April 2025 delivered substantial feature-rich upgrades across Eschyles/Modart_ESGI_Project, advancing visual fidelity, environmental systems, and world-building while laying groundwork for future feature velocity. The month emphasized material realism, lighting dynamics, scalable scene design, and rich flora/assets integration to support immersive gameplay and smarter asset pipelines.

Activity

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Quality Metrics

Correctness82.2%
Maintainability82.2%
Architecture81.4%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal EngineUnreal Engine AssetUnrealScript

Technical Skills

3D Animation3D Asset Integration3D ModelingAsset IntegrationAsset ManagementBlueprintEnvironment ArtGame DevelopmentGame Environment DesignLevel DesignMaterial CreationMaterial EditorRendering OptimizationUnreal EngineVisual Effects

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Eschyles/Modart_ESGI_Project

Apr 2025 Jul 2025
2 Months active

Languages Used

Unreal EngineUnreal Engine AssetUnrealScript

Technical Skills

3D Animation3D Asset Integration3D ModelingAsset IntegrationAsset ManagementBlueprint