
Over two months, contributed to Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 by developing and refining core gameplay systems in Unity using C# and Unity YAML. Built a robust card interaction architecture, including discard wipe workflows and improved deck and hand management, enabling reliable playtesting and smoother state transitions. Integrated a comprehensive message system with animated UI flows, supporting both demo and final gameplay messaging. Enhanced the codebase for maintainability, introduced localization workflows with translations, and polished the UI with theme and color adjustments. Addressed multiple bugs related to messaging, timers, and general application stability, resulting in a more robust and scalable game foundation.
February 2025 (Month: 2025-02) monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Delivered a comprehensive Message System Integration with UI messages, including placeholder setup, message preparation, animation, and an end-to-end event flow for demo sequences and final messages. Implemented and completed Message.Instance usage and all message flows. Resolved messaging-related issues with spawn handling and a range of message bugs to ensure reliable messaging in gameplay and demos. Performed codebase improvements to boost robustness, readability, and maintainability. Completed prefab adjustments to align UI components with messaging. Initiated localization workflow and added translations to prepare for multi-language support. Polished UI with color and alpha refinements and theme shift from blue to gold, enhancing visual consistency. Fixed timer and general application bugs to improve runtime stability and user experience. Outcomes: smoother demos, scalable messaging pipeline, and foundation for localization enabling broader market reach.
February 2025 (Month: 2025-02) monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Delivered a comprehensive Message System Integration with UI messages, including placeholder setup, message preparation, animation, and an end-to-end event flow for demo sequences and final messages. Implemented and completed Message.Instance usage and all message flows. Resolved messaging-related issues with spawn handling and a range of message bugs to ensure reliable messaging in gameplay and demos. Performed codebase improvements to boost robustness, readability, and maintainability. Completed prefab adjustments to align UI components with messaging. Initiated localization workflow and added translations to prepare for multi-language support. Polished UI with color and alpha refinements and theme shift from blue to gold, enhancing visual consistency. Fixed timer and general application bugs to improve runtime stability and user experience. Outcomes: smoother demos, scalable messaging pipeline, and foundation for localization enabling broader market reach.
Month: 2024-10 — Focused on stabilizing core card interactions, finalizing gameplay camera, and establishing a robust deck/hand architecture to enable reliable playtesting and faster iteration. Delivered a discard wipe workflow, corrected deck dragging and Mulligan behavior, and refined input handling for drawing and state transitions.
Month: 2024-10 — Focused on stabilizing core card interactions, finalizing gameplay camera, and establishing a robust deck/hand architecture to enable reliable playtesting and faster iteration. Delivered a discard wipe workflow, corrected deck dragging and Mulligan behavior, and refined input handling for drawing and state transitions.

Overview of all repositories you've contributed to across your timeline