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PROFILE

Iker

Contributed to Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 by developing and refining core gameplay systems and user interfaces over a three-month period. Delivered features such as a modular storage upgrade framework, a functional in-game calendar with daily progression, and a dynamic mission board UI, all built using Unity and C#. Enhanced asset management pipelines through comprehensive card visuals and texture updates, while also addressing bugs affecting discard pile orientation and calendar logic. Emphasized maintainability and scalability by improving code readability and structuring upgrade systems for future extensibility, demonstrating a disciplined approach to backend development, scripting, and UI implementation within Unity Engine.

Overall Statistics

Feature vs Bugs

71%Features

Repository Contributions

18Total
Bugs
2
Commits
18
Features
5
Lines of code
6,474
Activity Months3

Work History

February 2025

13 Commits • 3 Features

Feb 1, 2025

February 2025 delivered strong Unity-based UX and system improvements for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Key features include a polished Mission Board UI, a comprehensive Card visuals/assets refresh, and a dynamic PA upgrade cost system, complemented by improved calendar code readability. These changes enhance player engagement, balance, performance, and maintainability, while strengthening the asset pipeline and scripting robustness.

January 2025

3 Commits • 2 Features

Jan 1, 2025

January 2025 highlights: Delivered foundational work enabling scalable player storage upgrades and a functional in-game calendar, laying groundwork for future progression features. The work focuses on modular architecture, enabling multiple storage types and daily progression mechanics, with clear commits guiding future enhancements.

November 2024

2 Commits

Nov 1, 2024

November 2024 performance summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 focused on stabilizing visual fidelity in the discard pile. Delivered a fix for discard pile card rotation/orientation, ensuring correct display of discarded cards across the game, validated with two commits (ed17cd6def60cf85a538c0c349fc648b26e4fa63 and bb846c1e95f5cc41be888f0ff46a95b206d781cb). This improvement enhances visual consistency, reduces player confusion, and lowers QA/debug time for core card mechanics. Technologies demonstrated include Unity, C#, and disciplined version control; contributions contribute to better player experience and downstream support efficiency.

Activity

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Quality Metrics

Correctness85.4%
Maintainability88.8%
Architecture83.2%
Performance83.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset ManagementUnity ShaderLabYAML

Technical Skills

Asset ManagementBackend DevelopmentC# ScriptingGame DevelopmentScriptingTexture ArtUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25

Nov 2024 Feb 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity Asset ManagementUnity ShaderLabYAML

Technical Skills

Game DevelopmentUnityUnity EngineBackend DevelopmentC# ScriptingAsset Management