
Sara Ocasar developed core gameplay and UI systems for the Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 repository over four months, focusing on Unity and C#. She implemented an Action Points Phase system with robust state management, enabling interactive card play and resource checks. Sara enhanced camera navigation using Cinemachine, introduced market and shop visuals, and expanded the environment with new prefabs and materials. Her work included a prefab-based HUD overhaul, a tooltip system, and improved hand and deck interactions, addressing both usability and visual polish. She fixed critical UI bugs, demonstrating depth in asset integration, scene management, and iterative code refactoring throughout development.
February 2025 (Month: 2025-02) — Consolidated a strong UX/UI and gameplay polish for the UnityPrototypeEgibide2024-25 project. Delivered a cohesive tooltip system, a major HUD/camera overhaul with prefab-based UI, and enhanced hand/deck interactions, underpinned by improved visuals and reliable scene updates. Fixed critical UI issues to stabilize the experience and support scalable iteration.
February 2025 (Month: 2025-02) — Consolidated a strong UX/UI and gameplay polish for the UnityPrototypeEgibide2024-25 project. Delivered a cohesive tooltip system, a major HUD/camera overhaul with prefab-based UI, and enhanced hand/deck interactions, underpinned by improved visuals and reliable scene updates. Fixed critical UI issues to stabilize the experience and support scalable iteration.
January 2025 performance summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered core feature set and visual polish in the Unity prototype, focusing on immersive camera navigation, market visuals, and environment expansion to enable playability, iteration speed, and monetization readiness.
January 2025 performance summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered core feature set and visual polish in the Unity prototype, focusing on immersive camera navigation, market visuals, and environment expansion to enable playability, iteration speed, and monetization readiness.
November 2024 — Summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered foundational improvements to the Action Points Phase and essential game reliability enhancements, positioning the project for interactive gameplay and future expansion. Key work included delivering core Action Points Phase logic with card selection and resource production flow to enable interactive turns; targeted bug fixes to improve reliability; and stabilization of the card draw system to ensure consistent access to cards.
November 2024 — Summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered foundational improvements to the Action Points Phase and essential game reliability enhancements, positioning the project for interactive gameplay and future expansion. Key work included delivering core Action Points Phase logic with card selection and resource production flow to enable interactive turns; targeted bug fixes to improve reliability; and stabilization of the card draw system to ensure consistent access to cards.
October 2024: Delivered the Action Points Phase System in the UnityPrototype project. Implemented scaffolding for Action Points management, a debug trigger for card action point usage, and foundational storage/flow to coordinate AP and resource checks prior to card usage. This delivers core gameplay capability and establishes groundwork for future card interactions and resource handling. Key progress includes two WIP commits focused on storageManager, signaling ongoing work toward robust state management and data flow.
October 2024: Delivered the Action Points Phase System in the UnityPrototype project. Implemented scaffolding for Action Points management, a debug trigger for card action point usage, and foundational storage/flow to coordinate AP and resource checks prior to card usage. This delivers core gameplay capability and establishes groundwork for future card interactions and resource handling. Key progress includes two WIP commits focused on storageManager, signaling ongoing work toward robust state management and data flow.

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