
Over four months, Deckoner developed core gameplay systems and architectural foundations for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25, focusing on modularity and maintainability. He implemented a ScriptableObject-based deck system, refactored interfaces for clarity, and established a phase-based startup workflow to streamline game initialization. Using C#, Unity, and ShaderLab, Deckoner delivered features such as a card type system, event handling improvements, and robust asset management, while also addressing bugs related to input handling and visual fidelity. His work included QA scaffolding, prefab management, and shader development, resulting in a scalable codebase that supports rapid iteration and future content expansion.
Feb 2025 monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered core gameplay and QA enhancements across the Unity prototype, focused on player progression, asset quality, and release stability.
Feb 2025 monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered core gameplay and QA enhancements across the Unity prototype, focused on player progression, asset quality, and release stability.
January 2025 performance summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered foundational architecture and a robust card workflow, enabling faster feature delivery and stronger testability. Key features delivered include Card Type System with ScriptableObject integration; Card Finalization & Workflow; Event System Improvements; Core Skeleton / Scaffolding; and GameManager Enhancements. Major bug fixes and polish included refactor/naming updates, prefab type corrections, and event description corrections, with integration work to align with Develop. The work established the core platform and set the stage for rewards and no-stealing mechanics. Impact: improved maintainability, modularity, and readiness for production deployment; skills demonstrated: Unity, ScriptableObject usage, architecture patterns, refactoring, and version control discipline.
January 2025 performance summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered foundational architecture and a robust card workflow, enabling faster feature delivery and stronger testability. Key features delivered include Card Type System with ScriptableObject integration; Card Finalization & Workflow; Event System Improvements; Core Skeleton / Scaffolding; and GameManager Enhancements. Major bug fixes and polish included refactor/naming updates, prefab type corrections, and event description corrections, with integration work to align with Develop. The work established the core platform and set the stage for rewards and no-stealing mechanics. Impact: improved maintainability, modularity, and readiness for production deployment; skills demonstrated: Unity, ScriptableObject usage, architecture patterns, refactoring, and version control discipline.
November 2024 monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Focused on architectural improvements to the startup flow and user experience refinements. Delivered a phase-based startup refactor with RestartPA, and stabilized card dragging to remove jitter, enabling more predictable behavior and faster iteration.
November 2024 monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Focused on architectural improvements to the startup flow and user experience refinements. Delivered a phase-based startup refactor with RestartPA, and stabilized card dragging to remove jitter, enabling more predictable behavior and faster iteration.
Month: 2024-10 — Delivered a scalable, maintainable deck system for the UnityPrototypeEgibide2024-25 project, with a ScriptableObject-based SODeck and an interface refactor (IDeck). Updated ICardsManager and Tabletop to align with the new deck model, simplified property names, and added placeholder methods to support future card-management enhancements. This work establishes a solid foundation for future game modes and content iteration with reduced coupling between data and UI.
Month: 2024-10 — Delivered a scalable, maintainable deck system for the UnityPrototypeEgibide2024-25 project, with a ScriptableObject-based SODeck and an interface refactor (IDeck). Updated ICardsManager and Tabletop to align with the new deck model, simplified property names, and added placeholder methods to support future card-management enhancements. This work establishes a solid foundation for future game modes and content iteration with reduced coupling between data and UI.

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