
Jeongmin Jeong developed core gameplay and visual features for TeamMyGummy/KUMI_TheNineTails over five months, focusing on immersive boss encounters, UI enhancements, and visual fidelity. Working primarily in Unity and C#, Jeong integrated 3D models, refined particle systems, and implemented post-processing effects to improve scene clarity and player feedback. Their work included building dynamic boss health bars, onboarding UI, and parry gauge mechanics, as well as optimizing asset placement and rendering. By prioritizing feature delivery and user experience, Jeong consistently shipped cohesive updates without major bugs, demonstrating depth in graphics programming, asset management, and UI/UX design across the evolving codebase.
February 2026 monthly summary for TeamMyGummy/KUMI_TheNineTails focused on feature delivery and UI polish for onboarding and combat feedback. Primary work centered on Start Screen improvements and Parry Gauge Bar integration, with clear delivery against committed UI assets. No major bug fixes recorded this period; effort prioritized user-facing enhancements that boost accessibility, feedback, and visual clarity.
February 2026 monthly summary for TeamMyGummy/KUMI_TheNineTails focused on feature delivery and UI polish for onboarding and combat feedback. Primary work centered on Start Screen improvements and Parry Gauge Bar integration, with clear delivery against committed UI assets. No major bug fixes recorded this period; effort prioritized user-facing enhancements that boost accessibility, feedback, and visual clarity.
January 2026 monthly summary for TeamMyGummy/KUMI_TheNineTails. Focused on delivering immersive boss encounters and a refreshed onboarding/UI through a coordinated set of visual, UI, and rendering enhancements. Key features delivered include lightning visuals for the Imoogi boss, a new boss health bar, Imoogi scale adjustments, start screen and UI layout improvements, expanded boss battle backgrounds, and post-processing quality boosts. These changes improve player clarity during encounters, elevate first impressions, and enhance overall visual fidelity while aligning with performance considerations. While no major bugs were logged this month, the deliverables provide measurable business value by increasing immersion, reducing friction in boss fights, and elevating perceived polish across the game. Demonstrated technologies include Unity-based particle systems, UI/UX refinements, camera layouts, advanced post-processing, and shader-driven visual tweaks.
January 2026 monthly summary for TeamMyGummy/KUMI_TheNineTails. Focused on delivering immersive boss encounters and a refreshed onboarding/UI through a coordinated set of visual, UI, and rendering enhancements. Key features delivered include lightning visuals for the Imoogi boss, a new boss health bar, Imoogi scale adjustments, start screen and UI layout improvements, expanded boss battle backgrounds, and post-processing quality boosts. These changes improve player clarity during encounters, elevate first impressions, and enhance overall visual fidelity while aligning with performance considerations. While no major bugs were logged this month, the deliverables provide measurable business value by increasing immersion, reducing friction in boss fights, and elevating perceived polish across the game. Demonstrated technologies include Unity-based particle systems, UI/UX refinements, camera layouts, advanced post-processing, and shader-driven visual tweaks.
December 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails: Focused on delivering core gameplay features and visual fidelity improvements to enhance player experience, streamline tuning, and support a stable release cadence.
December 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails: Focused on delivering core gameplay features and visual fidelity improvements to enhance player experience, streamline tuning, and support a stable release cadence.
November 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails. Delivered core boss IoMoogi enhancements and visual fidelity that directly improve player engagement and QA efficiency. Key outputs include new Imoogi visual/size adjustments, a functional Imoogi boss HP bar UI, and visual quality improvements with post-processing and refined effects. Additionally, introduced a toggle to disable the monster hitbox to accelerate testing. These changes enhance clarity of boss mechanics, boost aesthetic appeal, and support faster iteration cycles.
November 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails. Delivered core boss IoMoogi enhancements and visual fidelity that directly improve player engagement and QA efficiency. Key outputs include new Imoogi visual/size adjustments, a functional Imoogi boss HP bar UI, and visual quality improvements with post-processing and refined effects. Additionally, introduced a toggle to disable the monster hitbox to accelerate testing. These changes enhance clarity of boss mechanics, boost aesthetic appeal, and support faster iteration cycles.
Month: 2025-10 — TeamMyGummy/KUMI_TheNineTails. Key outcomes: Delivered Imugi Path Mesh Asset and Placement feature, integrating new mesh assets and refined path points for accurate placement within the scene. Impact: Improved scene fidelity and gameplay clarity; supports future path-based interactions. Technologies/skills demonstrated: 3D asset integration, path visualization, scene placement refinement, and styling adjustments; version control discipline (Git).
Month: 2025-10 — TeamMyGummy/KUMI_TheNineTails. Key outcomes: Delivered Imugi Path Mesh Asset and Placement feature, integrating new mesh assets and refined path points for accurate placement within the scene. Impact: Improved scene fidelity and gameplay clarity; supports future path-based interactions. Technologies/skills demonstrated: 3D asset integration, path visualization, scene placement refinement, and styling adjustments; version control discipline (Git).

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