
Over two months, contributed to TeamMyGummy/KUMI_TheNineTails by building and refining core UI systems, inventory management, and localization features using Unity and C#. Developed main and pause menus with robust input handling, immersive dialogue overlays, and dynamic HP and skill displays to enhance player experience. Integrated Fox Fire and Boss HP UIs, implemented a full item inventory system, and enabled seamless switching between skill and encyclopedia windows. Advanced localization with Korean font support and improved code organization for maintainability. Addressed numerous bugs affecting UI transitions, scene connections, and inventory workflows, ensuring stability and a scalable foundation for future development.
Month 2025-08 recap for TeamMyGummy/KUMI_TheNineTails: Delivered key UI and gameplay flow enhancements with a strong emphasis on localization, usability, and system stability. Major features include in-game Fox Fire UI integration, Start screen improvements with Load Game and Key Guide, and the ability to switch between Skill window and Encyclopedia (도감). Localization was advanced with Korean font support and application across UI. A new progression item increases max HP and Fox Fire count, complemented by a dedicated Foreshadow UI to display remaining Fox Fire. Implemented a full item inventory system and integrated inventory workflows into the main scene with improved HP bar integrity and responsive interactions. Boss HP UI was introduced, and several hardening fixes were applied to scene connections, UI transitions, and popup handling. A parallel track of codebase cleanup and floor name updates improved maintainability and clarity. Overall, these changes reduce friction for players, enable richer content, and establish a scalable foundation for future development.
Month 2025-08 recap for TeamMyGummy/KUMI_TheNineTails: Delivered key UI and gameplay flow enhancements with a strong emphasis on localization, usability, and system stability. Major features include in-game Fox Fire UI integration, Start screen improvements with Load Game and Key Guide, and the ability to switch between Skill window and Encyclopedia (도감). Localization was advanced with Korean font support and application across UI. A new progression item increases max HP and Fox Fire count, complemented by a dedicated Foreshadow UI to display remaining Fox Fire. Implemented a full item inventory system and integrated inventory workflows into the main scene with improved HP bar integrity and responsive interactions. Boss HP UI was introduced, and several hardening fixes were applied to scene connections, UI transitions, and popup handling. A parallel track of codebase cleanup and floor name updates improved maintainability and clarity. Overall, these changes reduce friction for players, enable richer content, and establish a scalable foundation for future development.
July 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails focused on delivering core UI systems, game state visibility, and accessible skill interactions to improve player experience and reduce in-game friction. Key outcomes include a cohesive main/pause menu with robust input handling, an immersive dialogue overlay that blocks inputs and dims background, a visible HP UI with live state updates, and a comprehensive Skill UI with a Popup system integrated into the Ability System. A stability fix corrected a UI activation bug in the dialogue flow to ensure consistent UI deactivation.
July 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails focused on delivering core UI systems, game state visibility, and accessible skill interactions to improve player experience and reduce in-game friction. Key outcomes include a cohesive main/pause menu with robust input handling, an immersive dialogue overlay that blocks inputs and dims background, a visible HP UI with live state updates, and a comprehensive Skill UI with a Popup system integrated into the Ability System. A stability fix corrected a UI activation bug in the dialogue flow to ensure consistent UI deactivation.

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