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Kangda Kang developed core gameplay systems and user experience features for TeamMyGummy/KUMI_TheNineTails, focusing on scalable enemy AI, boss mechanics, and robust onboarding flows. Over eight months, Kangda delivered modular enemy behaviors, a comprehensive dialogue system overhaul, and a maintainable tutorial architecture, using C#, Unity, and ScriptableObjects to ensure flexibility and rapid iteration. The work included implementing Bezier-based boss movement, responsive UI/UX for dialogue and parrying, and audio-visual feedback pipelines. By addressing both feature delivery and bug fixing, Kangda improved gameplay reliability, player immersion, and engineering velocity, demonstrating depth in game development, animation, and cross-functional asset integration.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

76Total
Bugs
13
Commits
76
Features
22
Lines of code
71,790
Activity Months8

Work History

February 2026

2 Commits • 2 Features

Feb 1, 2026

February 2026 monthly summary for TeamMyGummy/KUMI_TheNineTails. Focused on enhancing user experience and gameplay flow with two primary deliverables. Delivered UI/UX improvements for the parrying gauge and improved skip button behavior, plus a teleportation feature to streamline scene transitions. Addressed UI/UX glitches and progression frictions to improve player retention and satisfaction. Demonstrated cross-functional capabilities in UI asset integration, gameplay scripting, and scene management with clear commit-level traceability.

January 2026

13 Commits • 3 Features

Jan 1, 2026

2026-01 monthly summary for TeamMyGummy/KUMI_TheNineTails. Focused on enriching player immersion and stabilizing core gameplay loops through three major feature areas: audio asset management for Imoogi, a comprehensive dialogue system overhaul, and visual fidelity improvements in Imoogi animations. Implemented standardized audio asset naming, added new sound clips (including boss roars) and ensured reliable audio playback. Reworked the dialogue system with a new UI, a responsive skip control, and a streamlined flow to reduce player friction. Enhanced Imoogi/Imugi animation pipeline with new data, mesh/hitbox adjustments, and camera shake to improve encounter feedback. Addressed critical bugs across audio playback, end-motion stability, and skip behavior to deliver a smoother player experience. These efforts collectively improve immersion, reliability, and maintainability while showcasing proficiency in audio engineering, UI/UX, and animation pipelines.

December 2025

3 Commits • 2 Features

Dec 1, 2025

December 2025 — TeamMyGummy/KUMI_TheNineTails: Delivered two gameplay features with a focus on pacing control and polished feedback. Implemented end-of-gimmick transition animation with camera shake and sound effects, including an updated animation controller for reliable playback. Added a dialogue skip button to empower players to control pacing. Also shipped fixes to ensure end animations trigger reliably and shake effects apply consistently.

November 2025

2 Commits • 1 Features

Nov 1, 2025

November 2025 (2025-11) - Focused on onboarding UX by delivering Tutorial Experience Improvements for TeamMyGummy/KUMI_TheNineTails. Implemented enhanced triggers, refined interactions, updated scripts, and clearer instructional text to streamline the tutorial and polish dialogue display. Addressed minor tutorial issues and copy changes to fix rendering and readability, reducing onboarding friction and setting the stage for future guided UX enhancements. This work contributed to improved first-run activation and a smoother onboarding experience, with no changes to core gameplay.

October 2025

18 Commits • 4 Features

Oct 1, 2025

October 2025: Delivered a high-impact set of features and stability improvements for TeamMyGummy/KUMI_TheNineTails, focusing on a compelling boss encounter, robust onboarding, and a maintainable camera/controls architecture. The work drives business value by increasing player engagement, reducing onboarding friction, and enabling faster iteration cycles for future content.

September 2025

6 Commits • 3 Features

Sep 1, 2025

September 2025 (2025-09) monthly summary for TeamMyGummy/KUMI_TheNineTails. Focused on delivering core gameplay features, refining monster behaviors, and stabilizing platform interactions. Key work included new player invincibility mechanics, an enemy GunFire ability with curved projectiles, player damage feedback visuals, and robust fixes to platform checks and monster retreat logic. These efforts improved gameplay resilience, combat variety, and player experience, while demonstrating solid engineering practices across gameplay tags, ability systems, projectiles, and environment checks.

August 2025

25 Commits • 6 Features

Aug 1, 2025

August 2025 performance summary for TeamMyGummy/KUMI_TheNineTails. Expanded enemy variety and combat depth with a coordinated set of core feature deliveries, while stabilizing gameplay for faster engineering iterations and future scalability. Highlighted outcomes include a robust Monster5 core with SO setup/config, Monster2 core and two sub-variations, Monster2 ranged attacks and hitboxes, Monster3_1/Monster3_2 implementations, Sonic Wave attack mechanics, and a new MonsterMovement rollback capability. In parallel, a series of targeted fixes improved stability and UX across UI and gameplay. Business value and impact: - Increased player engagement and challenge through modular, data-driven enemy implementations and new attack patterns. - Reduced risk during iteration via rollback support and solid core features, enabling quicker experimentation and tuning. - Improved stability and reliability across scripting assets, UI, and ranged combat, aiding release-readiness. Technologies/skills demonstrated: Unity development, ScriptableObject architecture, hitbox design, ranged attack integration, rollback patterns, and robust bug-fix discipline (null references, UI canvases, and damage handling).

July 2025

7 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails: Delivered a comprehensive Dialogue System UI overhaul to enhance player immersion and content authoring. Introduced a new DialogueCanvas prefab, overlay management, and reliable keyboard navigation (spacebar) to advance dialogue, while removing distracting fade effects to keep focus on conversation. Implemented automated UI hiding at dialogue start for seamless transitions. Performed targeted fixes to UI_Dialogue.cs and DialogueCanvas to stabilize the system. This work lays a scalable foundation for future dialogue features and improves user experience across scenes.

Activity

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Quality Metrics

Correctness83.8%
Maintainability82.2%
Architecture77.0%
Performance75.8%
AI Usage21.6%

Skills & Technologies

Programming Languages

C#JSONMP3UnityUnity AssetUnity PrefabWAVYAML

Technical Skills

3D modelingAI BehaviorAI/Behavior TreesAbility SystemAnimationAsset ManagementBezier CurvesBoss MechanicsBug FixingC#C# ScriptingC# programmingC# scriptingCamera ControlComponent Configuration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TeamMyGummy/KUMI_TheNineTails

Jul 2025 Feb 2026
8 Months active

Languages Used

C#UnityUnity AssetUnity PrefabYAMLJSONMP3WAV

Technical Skills

C#Game DevelopmentPrefab ManagementScriptingUI DevelopmentUI Management