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PROFILE

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Worked on the TeamMyGummy/KUMI_TheNineTails repository to enhance core gameplay stability and polish, focusing on player movement, animation, and UI consistency. Addressed issues in dash and wall climb transitions by refining state machine logic and C# scripting, which prevented double dash scenarios and improved animation smoothness. Improved combat reliability by adding null-checks before monster attacks, reducing runtime errors during asynchronous operations. Fixed audio asset loading for .wav files to ensure consistent resource management in Unity. Standardized HUD and profile behavior across Boss and standard scenes, streamlining UI development and quality assurance. Delivered one feature and resolved three bugs within the month.

Overall Statistics

Feature vs Bugs

25%Features

Repository Contributions

10Total
Bugs
3
Commits
10
Features
1
Lines of code
4,860
Activity Months1

Work History

October 2025

10 Commits • 1 Features

Oct 1, 2025

Month: 2025-10 — Consolidated core gameplay polish and stability efforts for TeamMyGummy/KUMI_TheNineTails. Focused on delivering tangible business value through smoother player experience, fewer runtime errors, and consistent UI/AOD behavior across scenes. The month delivered stable movement and animation states, robust combat safety checks, and reliable resource loading for audio assets, along with UI/HUD and profile consistency across Boss and standard scenes.

Activity

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Quality Metrics

Correctness83.0%
Maintainability82.0%
Architecture68.0%
Performance72.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity AssetUnity Meta

Technical Skills

AnimationAsset ManagementC# ScriptingCombat SystemsGame DevelopmentPlayer MechanicsState MachineState MachinesUI DevelopmentUnity

Repositories Contributed To

1 repo

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TeamMyGummy/KUMI_TheNineTails

Oct 2025 Oct 2025
1 Month active

Languages Used

C#Unity AssetUnity Meta

Technical Skills

AnimationAsset ManagementC# ScriptingCombat SystemsGame DevelopmentPlayer Mechanics