
Worked on the TeamMyGummy/KUMI_TheNineTails repository to enhance core gameplay stability and polish, focusing on player movement, animation, and UI consistency. Addressed issues in dash and wall climb transitions by refining state machine logic and C# scripting, which prevented double dash scenarios and improved animation smoothness. Improved combat reliability by adding null-checks before monster attacks, reducing runtime errors during asynchronous operations. Fixed audio asset loading for .wav files to ensure consistent resource management in Unity. Standardized HUD and profile behavior across Boss and standard scenes, streamlining UI development and quality assurance. Delivered one feature and resolved three bugs within the month.
Month: 2025-10 — Consolidated core gameplay polish and stability efforts for TeamMyGummy/KUMI_TheNineTails. Focused on delivering tangible business value through smoother player experience, fewer runtime errors, and consistent UI/AOD behavior across scenes. The month delivered stable movement and animation states, robust combat safety checks, and reliable resource loading for audio assets, along with UI/HUD and profile consistency across Boss and standard scenes.
Month: 2025-10 — Consolidated core gameplay polish and stability efforts for TeamMyGummy/KUMI_TheNineTails. Focused on delivering tangible business value through smoother player experience, fewer runtime errors, and consistent UI/AOD behavior across scenes. The month delivered stable movement and animation states, robust combat safety checks, and reliable resource loading for audio assets, along with UI/HUD and profile consistency across Boss and standard scenes.

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