
Over a three-month period, Liger Hearts developed and expanded core gameplay features for TeamMyGummy/KUMI_TheNineTails, focusing on 2D animation, level design, and visual fidelity. They delivered modular player animation sprites for push and roll actions, created new map sections with interactive elements, and implemented shader-based lightning effects to enhance combat feedback. Using Unity, C#, and ShaderLab, Liger integrated new assets and refined scene layouts to support smoother onboarding and richer player engagement. Their work addressed gameplay pacing, collision stability, and asset pipelines, resulting in deeper content variety and improved design iteration across the repository without introducing or fixing major bugs.
February 2026: Delivered Monster Skill Visual Effects Suite (explosions, smoke, explosion prefab, and Kumi Imugi Boss Bite particle system) for TeamMyGummy/KUMI_TheNineTails. Implemented new skill effect assets and integrated them into the combat visuals to enhance player immersion and visual fidelity. Two commits added new assets: - 6c705549e641150a915a7f8ee6142ad5b718e54a: Add: 몬스터 스킬 이펙트 에셋 - 24c0f672c51b74b535de93e802c5659ab290ae49: Add: 쿠미 이무기 스킬 이펙트 에셋 No major bugs fixed are documented for this month.
February 2026: Delivered Monster Skill Visual Effects Suite (explosions, smoke, explosion prefab, and Kumi Imugi Boss Bite particle system) for TeamMyGummy/KUMI_TheNineTails. Implemented new skill effect assets and integrated them into the combat visuals to enhance player immersion and visual fidelity. Two commits added new assets: - 6c705549e641150a915a7f8ee6142ad5b718e54a: Add: 몬스터 스킬 이펙트 에셋 - 24c0f672c51b74b535de93e802c5659ab290ae49: Add: 쿠미 이무기 스킬 이펙트 에셋 No major bugs fixed are documented for this month.
Concise monthly summary for 2026-01 focusing on TeamMyGummy/KUMI_TheNineTails. Key features delivered include the B2 Monster Map Release and Polish with initial asset integration (textures, sprites) and configuration, followed by visual and gameplay polish: brightness adjustments and fixes to cliff rotation and floating floor meshes to ensure proper collision and gameplay consistency. Major bugs fixed include brightness-related visuals, cliff rotation errors, and the red floor floating issue. Overall impact: improved player experience, gameplay stability, and readiness for upcoming content, supported by a robust asset pipeline and cross-functional collaboration, delivering tangible business value. Technologies/skills demonstrated include Unity game development, asset integration, level design polish, debugging, and version control practices.
Concise monthly summary for 2026-01 focusing on TeamMyGummy/KUMI_TheNineTails. Key features delivered include the B2 Monster Map Release and Polish with initial asset integration (textures, sprites) and configuration, followed by visual and gameplay polish: brightness adjustments and fixes to cliff rotation and floating floor meshes to ensure proper collision and gameplay consistency. Major bugs fixed include brightness-related visuals, cliff rotation errors, and the red floor floating issue. Overall impact: improved player experience, gameplay stability, and readiness for upcoming content, supported by a robust asset pipeline and cross-functional collaboration, delivering tangible business value. Technologies/skills demonstrated include Unity game development, asset integration, level design polish, debugging, and version control practices.
Month: 2025-11 — TeamMyGummy/KUMI_TheNineTails Key features delivered: - B2 Gimmick 2 Map — Difficulty tuning and gameplay polish. Adjusted object positions, scales, active states, and tile properties in response to feedback to improve balance and player experience. Major bugs fixed: - Implemented feedback-driven fixes for the B2 gimmick map across three commits (db4e454d5972895c788f516dbe561d2aa3e15dae; 578c2c2cefe615c189379b681c01c849bf55e883; 6e4c7d8dff61bf8ce63cc423dad140b73085538a), addressing tuning gaps and aligning with design intent. Overall impact and accomplishments: - Delivered a more balanced and polished map experience, enabling smoother QA cycles and faster iteration. The tuning reinforces the design goals for the B2 map and supports higher player engagement. Technologies/skills demonstrated: - Game tuning and balancing, asset/state/tile property management, feedback-driven iteration, solid Git-based version control with clear commits; cross-functional collaboration with QA and Design.
Month: 2025-11 — TeamMyGummy/KUMI_TheNineTails Key features delivered: - B2 Gimmick 2 Map — Difficulty tuning and gameplay polish. Adjusted object positions, scales, active states, and tile properties in response to feedback to improve balance and player experience. Major bugs fixed: - Implemented feedback-driven fixes for the B2 gimmick map across three commits (db4e454d5972895c788f516dbe561d2aa3e15dae; 578c2c2cefe615c189379b681c01c849bf55e883; 6e4c7d8dff61bf8ce63cc423dad140b73085538a), addressing tuning gaps and aligning with design intent. Overall impact and accomplishments: - Delivered a more balanced and polished map experience, enabling smoother QA cycles and faster iteration. The tuning reinforces the design goals for the B2 map and supports higher player engagement. Technologies/skills demonstrated: - Game tuning and balancing, asset/state/tile property management, feedback-driven iteration, solid Git-based version control with clear commits; cross-functional collaboration with QA and Design.
October 2025 (2025-10): Focused on delivering visual fidelity upgrades, expanded level content, and onboarding improvements for KUMI_TheNineTails. Key features shipped include shader-based lightning visuals, B2_Gimmick1 map with layout tweaks, B1/B2 palette and asset refresh, and expanded B1/B2 monster/boss maps and B2 monster tweaks. Tutorial difficulty balancing and the new graspable wall interactive feature were implemented to improve onboarding and player engagement. Addressed critical map collisions, visibility, and layout issues to stabilize play and pacing across maps. Business value: sharper player feedback loops, richer level variety, faster design iterations, and improved onboarding and retention. Technical achievements include shader asset integration, tile/asset pipelines, collision and scene tuning, and cross-team collaboration across the repo TeamMyGummy/KUMI_TheNineTails.
October 2025 (2025-10): Focused on delivering visual fidelity upgrades, expanded level content, and onboarding improvements for KUMI_TheNineTails. Key features shipped include shader-based lightning visuals, B2_Gimmick1 map with layout tweaks, B1/B2 palette and asset refresh, and expanded B1/B2 monster/boss maps and B2 monster tweaks. Tutorial difficulty balancing and the new graspable wall interactive feature were implemented to improve onboarding and player engagement. Addressed critical map collisions, visibility, and layout issues to stabilize play and pacing across maps. Business value: sharper player feedback loops, richer level variety, faster design iterations, and improved onboarding and retention. Technical achievements include shader asset integration, tile/asset pipelines, collision and scene tuning, and cross-team collaboration across the repo TeamMyGummy/KUMI_TheNineTails.
Concise monthly summary for 2025-08: Delivered two major map sections (Section_Gimmick2 and Section_Boss) to expand playable content and exploration in TeamMyGummy/KUMI_TheNineTails. Section_Gimmick2 introduces a new Unity scene, environmental elements, interactive items, and core gameplay mechanics to boost engagement. Section_Boss adds a dedicated Unity scene and adjusted palette with refined object positions and scales to ensure seamless boss asset integration. No major bugs fixed this month; focus was on feature delivery and content expansion to support upcoming content and roadmap milestones.
Concise monthly summary for 2025-08: Delivered two major map sections (Section_Gimmick2 and Section_Boss) to expand playable content and exploration in TeamMyGummy/KUMI_TheNineTails. Section_Gimmick2 introduces a new Unity scene, environmental elements, interactive items, and core gameplay mechanics to boost engagement. Section_Boss adds a dedicated Unity scene and adjusted palette with refined object positions and scales to ensure seamless boss asset integration. No major bugs fixed this month; focus was on feature delivery and content expansion to support upcoming content and roadmap milestones.
Summary for 2025-07: - Key features delivered: Implemented Player Animation Sprites: Push and Roll for TeamMyGummy/KUMI_TheNineTails, including complete sprite sheets for the head, torso, left arm, right arm, left leg, and right leg to enable reliable Push and Roll animations. - Major bugs fixed: No critical bugs reported this month (no major fixes recorded for this repo in July). - Overall impact and accomplishments: Improves player feedback and visual fidelity for core movement, accelerates the animation pipeline by providing ready-to-integrate assets, and lays groundwork for additional action animations and gameplay polish. - Technologies/skills demonstrated: 2D asset creation, sprite sheet organization, animation pipeline integration, and Git version control with focused commit message trace (e.g., dec35d78641f22e25af8c62d78de45a2571bc91f).
Summary for 2025-07: - Key features delivered: Implemented Player Animation Sprites: Push and Roll for TeamMyGummy/KUMI_TheNineTails, including complete sprite sheets for the head, torso, left arm, right arm, left leg, and right leg to enable reliable Push and Roll animations. - Major bugs fixed: No critical bugs reported this month (no major fixes recorded for this repo in July). - Overall impact and accomplishments: Improves player feedback and visual fidelity for core movement, accelerates the animation pipeline by providing ready-to-integrate assets, and lays groundwork for additional action animations and gameplay polish. - Technologies/skills demonstrated: 2D asset creation, sprite sheet organization, animation pipeline integration, and Git version control with focused commit message trace (e.g., dec35d78641f22e25af8c62d78de45a2571bc91f).

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