
Over seven months, Daeun Kim contributed to TeamMyGummy/KUMI_TheNineTails by building and refining core gameplay systems, asset pipelines, and visual polish for a Unity-based platformer. Kim implemented features such as a data-driven ability system, dynamic rope and climbing mechanics, and integrated audio and animation pipelines using C# and Unity’s URP. The work included optimizing asset management, enhancing player controls, and improving scene transitions, all while maintaining robust version control and traceability. By addressing both feature development and bug fixes, Kim ensured stable builds and responsive gameplay, demonstrating depth in Unity engine workflows, animation integration, and cross-disciplinary game development.
January 2026 Monthly Summary for TeamMyGummy/KUMI_TheNineTails: Focused on visuals polish, collision behavior, and gameplay stability to improve player readability, aesthetics, and overall polish. Delivered key visual enhancements for spike obstacles and lantern lighting, refined jump platform collision, and resolved a wall-climbing dash bug to prevent unintended gameplay issues. All changes are traceable to commits across the repository, reinforcing a tight alignment between design intent and technical execution.
January 2026 Monthly Summary for TeamMyGummy/KUMI_TheNineTails: Focused on visuals polish, collision behavior, and gameplay stability to improve player readability, aesthetics, and overall polish. Delivered key visual enhancements for spike obstacles and lantern lighting, refined jump platform collision, and resolved a wall-climbing dash bug to prevent unintended gameplay issues. All changes are traceable to commits across the repository, reinforcing a tight alignment between design intent and technical execution.
2025-12 Monthly Summary for TeamMyGummy/KUMI_TheNineTails: Key features delivered include Audio Enhancement (new sound effects for actions and monster attacks with SoundManager updates) and Movement Mechanics Improvement (jump power tuning and speed limit). Major bugs fixed include jump parameter adjustments and speed limit enforcement to stabilize gameplay. Overall impact: richer audio feedback, more consistent character movement, improved player immersion, and potential retention gains. Technologies/skills demonstrated include audio system integration, SoundManager architecture, movement physics tuning, and robust version-control traceability.
2025-12 Monthly Summary for TeamMyGummy/KUMI_TheNineTails: Key features delivered include Audio Enhancement (new sound effects for actions and monster attacks with SoundManager updates) and Movement Mechanics Improvement (jump power tuning and speed limit). Major bugs fixed include jump parameter adjustments and speed limit enforcement to stabilize gameplay. Overall impact: richer audio feedback, more consistent character movement, improved player immersion, and potential retention gains. Technologies/skills demonstrated include audio system integration, SoundManager architecture, movement physics tuning, and robust version-control traceability.
October 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails. Focused on delivering tangible gameplay improvements, dynamic systems, and build/debugging enhancements to drive player engagement and reduce iteration time. Highlights include core movement and combat refinements, dynamic rope and platform systems, water gimmick integration, and comprehensive visual/audio polish, underpinned by stability fixes and improved build tooling.
October 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails. Focused on delivering tangible gameplay improvements, dynamic systems, and build/debugging enhancements to drive player engagement and reduce iteration time. Highlights include core movement and combat refinements, dynamic rope and platform systems, water gimmick integration, and comprehensive visual/audio polish, underpinned by stability fixes and improved build tooling.
Sep 2025 performance summary for TeamMyGummy/KUMI_TheNineTails: Delivered a set of platform, gameplay, and asset pipeline improvements that advance production readiness and player experience. Key features delivered include initializing dash during climb, and core rendering/asset pipelines with URP and Spine integrations. Audio and monster content expanded with Sound Manager, sound assets, GroundMask for monsters, Spine animations, and finalized 이무기 BGM. Gameplay polish included Hurt state integration, improved wall climbing behavior (dash and jump), and refined control feel by removing acceleration and adjusting rope/wall jump. Also completed Spine URP shader integration and project settings, and performed maintenance cleanup to improve future maintainability. Result: faster feature delivery, more stable cross-team pipelines, and improved player immersion with richer assets and more responsive controls. Technologies demonstrated: Unity URP, Spine integration, URP shader pipelines, audio management, asset pipelines, and refactoring discipline.
Sep 2025 performance summary for TeamMyGummy/KUMI_TheNineTails: Delivered a set of platform, gameplay, and asset pipeline improvements that advance production readiness and player experience. Key features delivered include initializing dash during climb, and core rendering/asset pipelines with URP and Spine integrations. Audio and monster content expanded with Sound Manager, sound assets, GroundMask for monsters, Spine animations, and finalized 이무기 BGM. Gameplay polish included Hurt state integration, improved wall climbing behavior (dash and jump), and refined control feel by removing acceleration and adjusting rope/wall jump. Also completed Spine URP shader integration and project settings, and performed maintenance cleanup to improve future maintainability. Result: faster feature delivery, more stable cross-team pipelines, and improved player immersion with richer assets and more responsive controls. Technologies demonstrated: Unity URP, Spine integration, URP shader pipelines, audio management, asset pipelines, and refactoring discipline.
August 2025 Highlights for TeamMyGummy/KUMI_TheNineTails: Implemented core gameplay systems, advanced data modeling, and visual polish while stabilizing the build. Delivered the AbilityTask system with slow-walk, unified ability data to GameplayAbilitySO and separated Dash data, completed rope and wall climbing mechanics, and advanced player animations. Set the stage for end-to-end progression with Main Scene, B2 scene setup, and B2 boss scene connection. Numerous stability fixes and input/animation improvements enhanced reliability, performance, and player experience.
August 2025 Highlights for TeamMyGummy/KUMI_TheNineTails: Implemented core gameplay systems, advanced data modeling, and visual polish while stabilizing the build. Delivered the AbilityTask system with slow-walk, unified ability data to GameplayAbilitySO and separated Dash data, completed rope and wall climbing mechanics, and advanced player animations. Set the stage for end-to-end progression with Main Scene, B2 scene setup, and B2 boss scene connection. Numerous stability fixes and input/animation improvements enhanced reliability, performance, and player experience.
Concise monthly summary for 2025-07 focusing on business value and technical achievements for TeamMyGummy/KUMI_TheNineTails.
Concise monthly summary for 2025-07 focusing on business value and technical achievements for TeamMyGummy/KUMI_TheNineTails.
June 2025: Focused on establishing a robust Unity project foundation to accelerate future feature work and enforce asset management standards. Delivered initial scaffolding and file organization to support upcoming development cycles.
June 2025: Focused on establishing a robust Unity project foundation to accelerate future feature work and enforce asset management standards. Delivered initial scaffolding and file organization to support upcoming development cycles.

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