
Contributed to marissalmoser/ORBIT and Karkaranos/CapstoneRepository by building immersive game features and establishing robust asset workflows. Delivered visual enhancements such as particle effects, custom cursors, and skyboxes, while refining UI and level flow to improve player experience. Implemented a functional art gallery, optimized asset pipelines, and resolved UI feedback bugs to ensure consistent gameplay. Established structured asset management and material creation processes, enabling rapid prototyping and efficient scene setup. Leveraged Unity, C#, and scene management techniques to streamline development and support future iterations. The work emphasized maintainability, visual polish, and collaborative asset organization across evolving project requirements.
October 2025 focused on delivering foundational visual scaffolding for the Capstone project in Karkaranos/CapstoneRepository. A Visual Mockup scene was introduced alongside structured asset organization to enable rapid prototyping and early-stage visual iteration. The work establishes a reusable visual pipeline and a clear assets workflow, setting the project up for faster design cycles and higher-fidelity prototyping across upcoming features.
October 2025 focused on delivering foundational visual scaffolding for the Capstone project in Karkaranos/CapstoneRepository. A Visual Mockup scene was introduced alongside structured asset organization to enable rapid prototyping and early-stage visual iteration. The work establishes a reusable visual pipeline and a clear assets workflow, setting the project up for faster design cycles and higher-fidelity prototyping across upcoming features.
December 2024 Monthly Summary — ORBIT (marissalmoser/ORBIT) Overview: Delivered core asset and UX improvements to the game engine, aligning asset management with production needs and enhancing visual feedback in key scenes. These changes reduced iteration time, improved asset presentation, and provided a more consistent gameplay experience. Key features delivered: - Game Asset Pipeline and Font Handling Enhancement: Enhanced asset pipeline, added new font assets, improved font integration within the game engine, and refined scene loading and management to optimize level progression and asset presentation. (Commit 0d38b6ddf093a548600f0e193c6bf382d4904ccc) Major bugs fixed: - PlanetSelect Rocket Icon Visibility Bug Fix: Rocket icon visibility now correctly reflects moon collection, eliminating inconsistent visual feedback in the PlanetSelect scene. (Commit aedd8209f9bdd6765d1a01cab422804cf597ac66) Overall impact and accomplishments: - Improved asset throughput and presentation, leading to smoother level progression and better player UX. - More reliable UI feedback in core scenes, reducing visual confusion and rework in gameplay polish. Technologies/skills demonstrated: - Asset pipeline optimization, font asset management, engine integration, scene loading optimization, and targeted UI bug triage.
December 2024 Monthly Summary — ORBIT (marissalmoser/ORBIT) Overview: Delivered core asset and UX improvements to the game engine, aligning asset management with production needs and enhancing visual feedback in key scenes. These changes reduced iteration time, improved asset presentation, and provided a more consistent gameplay experience. Key features delivered: - Game Asset Pipeline and Font Handling Enhancement: Enhanced asset pipeline, added new font assets, improved font integration within the game engine, and refined scene loading and management to optimize level progression and asset presentation. (Commit 0d38b6ddf093a548600f0e193c6bf382d4904ccc) Major bugs fixed: - PlanetSelect Rocket Icon Visibility Bug Fix: Rocket icon visibility now correctly reflects moon collection, eliminating inconsistent visual feedback in the PlanetSelect scene. (Commit aedd8209f9bdd6765d1a01cab422804cf597ac66) Overall impact and accomplishments: - Improved asset throughput and presentation, leading to smoother level progression and better player UX. - More reliable UI feedback in core scenes, reducing visual confusion and rework in gameplay polish. Technologies/skills demonstrated: - Asset pipeline optimization, font asset management, engine integration, scene loading optimization, and targeted UI bug triage.
November 2024 (2024-11) monthly summary for marissalmoser/ORBIT: Delivered core gameplay enhancements and targeted visual polish, expanding content with a new art gallery and reinforcing cross-world visual consistency. The work focused on user flow, immersion, and UI fidelity to drive engagement and ease of use during play sessions.
November 2024 (2024-11) monthly summary for marissalmoser/ORBIT: Delivered core gameplay enhancements and targeted visual polish, expanding content with a new art gallery and reinforcing cross-world visual consistency. The work focused on user flow, immersion, and UI fidelity to drive engagement and ease of use during play sessions.
October 2024 monthly summary for marissalmoser/ORBIT focused on delivering immersive visuals for the new level and polishing desktop presentation. The work aligns with the level-up initiative and improves player experience while preserving stability for future iterations.
October 2024 monthly summary for marissalmoser/ORBIT focused on delivering immersive visuals for the new level and polishing desktop presentation. The work aligns with the level-up initiative and improves player experience while preserving stability for future iterations.

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