
Lou Lahoche contributed to multiple game development projects, focusing on 3D asset integration, texturing, and UI/UX design. On JoaBories/Project_WW1, Lou enhanced gameplay visuals by integrating mecha assets, layered backgrounds, and day/night cycles, using Unity Meta and Unreal Engine Asset workflows. For paul-janicot/LevelBuildingSpace, Lou improved storage area fidelity through FBX import, texture mapping, and pivot corrections, ensuring assets were production-ready. In Alexandre-Coppens/Greek_Platformer, Lou delivered cavern background visuals and established a scalable asset pipeline. On JoaBories/WS_Chair, Lou expanded UI assets and loading screens, consolidating branding and onboarding. The work demonstrated depth in asset management and cross-team collaboration.

October 2025 monthly summary for JoaBories/WS_Chair focusing on establishing a cohesive user-facing interface through UI visual assets expansion and a loading screen. Delivered an integrated set of UI assets, loading screen visuals, and button assets, supported by a UI refresh to ensure consistent branding across screens. Work executed via four commits (add ui; add loading screen UI; replaced_UI; add button), advancing onboarding experience and visual consistency. No major bug fixes recorded for WS_Chair this month.
October 2025 monthly summary for JoaBories/WS_Chair focusing on establishing a cohesive user-facing interface through UI visual assets expansion and a loading screen. Delivered an integrated set of UI assets, loading screen visuals, and button assets, supported by a UI refresh to ensure consistent branding across screens. Work executed via four commits (add ui; add loading screen UI; replaced_UI; add button), advancing onboarding experience and visual consistency. No major bug fixes recorded for WS_Chair this month.
June 2025: Cavern Background Visuals and Level Integration delivered for Alexandre-Coppens/Greek_Platformer, adding cavern BG textures, materials, and level-map updates to elevate cavern visuals. Demonstrated end-to-end asset integration across three commits (initial texture section, cavern BG still wip, final cavern BG).
June 2025: Cavern Background Visuals and Level Integration delivered for Alexandre-Coppens/Greek_Platformer, adding cavern BG textures, materials, and level-map updates to elevate cavern visuals. Demonstrated end-to-end asset integration across three commits (initial texture section, cavern BG still wip, final cavern BG).
Month: 2025-03. Key features delivered: Enhanced storage area visuals and assets for LevelBuildingSpace, including updated textures for storage items, corridors, and related UI/world textures; SOPALIN and jerrycan assets added with FBX import and texture mapping. Major bugs fixed: Pivot alignment fixed for SOPALIN and texture mapping inconsistencies resolved to ensure consistent visuals. Overall impact and accomplishments: Visual fidelity upgrade enables more realistic level design and faster QA sign-off; assets prepared for production merge with clear commit traceability. Technologies/skills demonstrated: 3D asset integration, texture authoring, pivot corrections, FBX pipeline, and Git-based asset workflow.
Month: 2025-03. Key features delivered: Enhanced storage area visuals and assets for LevelBuildingSpace, including updated textures for storage items, corridors, and related UI/world textures; SOPALIN and jerrycan assets added with FBX import and texture mapping. Major bugs fixed: Pivot alignment fixed for SOPALIN and texture mapping inconsistencies resolved to ensure consistent visuals. Overall impact and accomplishments: Visual fidelity upgrade enables more realistic level design and faster QA sign-off; assets prepared for production merge with clear commit traceability. Technologies/skills demonstrated: 3D asset integration, texture authoring, pivot corrections, FBX pipeline, and Git-based asset workflow.
December 2024 monthly summary for JoaBories/Project_WW1: Delivered major visual enhancements with two primary features—Mecha assets and animations, and Background/environment visuals—leading to richer gameplay visuals and improved immersion. Finalized layered background pipeline, including day/night cycles and trenches, and stabilized scene rendering through multiple passes on foreground/background layering and animation pulls. Demonstrated strong asset integration, version-control discipline, and cross-team collaboration to support QA readiness and upcoming milestone release.
December 2024 monthly summary for JoaBories/Project_WW1: Delivered major visual enhancements with two primary features—Mecha assets and animations, and Background/environment visuals—leading to richer gameplay visuals and improved immersion. Finalized layered background pipeline, including day/night cycles and trenches, and stabilized scene rendering through multiple passes on foreground/background layering and animation pulls. Demonstrated strong asset integration, version-control discipline, and cross-team collaboration to support QA readiness and upcoming milestone release.
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