EXCEEDS logo
Exceeds
Xanerph

PROFILE

Xanerph

Lou Lahoche contributed to multiple game development projects, focusing on 3D asset integration, texturing, and UI/UX design. On JoaBories/Project_WW1, Lou enhanced gameplay visuals by integrating mecha assets, layered backgrounds, and day/night cycles, using Unity Meta and Unreal Engine Asset workflows. For paul-janicot/LevelBuildingSpace, Lou improved storage area fidelity through FBX import, texture mapping, and pivot corrections, ensuring assets were production-ready. In Alexandre-Coppens/Greek_Platformer, Lou delivered cavern background visuals and established a scalable asset pipeline. On JoaBories/WS_Chair, Lou expanded UI assets and loading screens, consolidating branding and onboarding. The work demonstrated depth in asset management and cross-team collaboration.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

30Total
Bugs
0
Commits
30
Features
5
Lines of code
306
Activity Months4

Work History

October 2025

4 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for JoaBories/WS_Chair focusing on establishing a cohesive user-facing interface through UI visual assets expansion and a loading screen. Delivered an integrated set of UI assets, loading screen visuals, and button assets, supported by a UI refresh to ensure consistent branding across screens. Work executed via four commits (add ui; add loading screen UI; replaced_UI; add button), advancing onboarding experience and visual consistency. No major bug fixes recorded for WS_Chair this month.

June 2025

3 Commits • 1 Features

Jun 1, 2025

June 2025: Cavern Background Visuals and Level Integration delivered for Alexandre-Coppens/Greek_Platformer, adding cavern BG textures, materials, and level-map updates to elevate cavern visuals. Demonstrated end-to-end asset integration across three commits (initial texture section, cavern BG still wip, final cavern BG).

March 2025

9 Commits • 1 Features

Mar 1, 2025

Month: 2025-03. Key features delivered: Enhanced storage area visuals and assets for LevelBuildingSpace, including updated textures for storage items, corridors, and related UI/world textures; SOPALIN and jerrycan assets added with FBX import and texture mapping. Major bugs fixed: Pivot alignment fixed for SOPALIN and texture mapping inconsistencies resolved to ensure consistent visuals. Overall impact and accomplishments: Visual fidelity upgrade enables more realistic level design and faster QA sign-off; assets prepared for production merge with clear commit traceability. Technologies/skills demonstrated: 3D asset integration, texture authoring, pivot corrections, FBX pipeline, and Git-based asset workflow.

December 2024

14 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for JoaBories/Project_WW1: Delivered major visual enhancements with two primary features—Mecha assets and animations, and Background/environment visuals—leading to richer gameplay visuals and improved immersion. Finalized layered background pipeline, including day/night cycles and trenches, and stabilized scene rendering through multiple passes on foreground/background layering and animation pulls. Demonstrated strong asset integration, version-control discipline, and cross-team collaboration to support QA readiness and upcoming milestone release.

Activity

Loading activity data...

Quality Metrics

Correctness95.4%
Maintainability96.0%
Architecture96.0%
Performance96.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unity MetaUnreal Engine Asset

Technical Skills

3D Asset Integration3D Asset Management3D TexturingAsset IntegrationAsset ManagementGame DevelopmentTexture ArtTexturingUI DevelopmentUI/UX Design

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

JoaBories/Project_WW1

Dec 2024 Dec 2024
1 Month active

Languages Used

Unity Meta

Technical Skills

Asset IntegrationAsset ManagementGame Development

paul-janicot/LevelBuildingSpace

Mar 2025 Mar 2025
1 Month active

Languages Used

Unreal Engine Asset

Technical Skills

3D Asset Integration3D Asset Management3D TexturingAsset ManagementGame DevelopmentTexture Art

JoaBories/WS_Chair

Oct 2025 Oct 2025
1 Month active

Languages Used

Unreal Engine Asset

Technical Skills

Asset IntegrationAsset ManagementUI DevelopmentUI/UX Design

Alexandre-Coppens/Greek_Platformer

Jun 2025 Jun 2025
1 Month active

Languages Used

Unreal Engine Asset

Technical Skills

Asset IntegrationGame Development

Generated by Exceeds AIThis report is designed for sharing and indexing