EXCEEDS logo
Exceeds
gbrusatti

PROFILE

Gbrusatti

Worked on the bboster/GeistHeist repository to deliver the foundational traversal level layout and initialization for a new game environment. Refactored the level hierarchy and updated scene structure to support scalable level design, introducing new possessable elements and integrating save-file functionality for persistent game state. Leveraged Unity Engine, C#, and JSON to implement asset integration and scene management, ensuring reliable level loading and configuration. The work established a robust framework for future gameplay features and quality assurance, focusing on maintainability and extensibility. No bugs were addressed during this period, with efforts concentrated on feature development and core system architecture.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
1
Lines of code
20,838
Activity Months1

Work History

October 2025

3 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for bboster/GeistHeist: Delivered foundational traversal level layout and initialization, refactored level hierarchy for scalable design, introduced possessables, and completed final level configuration with save-file integration. This work enables reliable level loading, saves persistence, and sets the stage for upcoming gameplay features and QA validation.

Activity

Loading activity data...

Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture86.6%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONUnity

Technical Skills

Asset IntegrationGame DevelopmentLevel DesignScene ManagementUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

bboster/GeistHeist

Oct 2025 Oct 2025
1 Month active

Languages Used

C#JSONUnity

Technical Skills

Asset IntegrationGame DevelopmentLevel DesignScene ManagementUnity Engine