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Charlie Oshaughnessy

PROFILE

Charlie Oshaughnessy

Contributed to the Karkaranos/CapstoneRepository by designing and refining gameplay systems, focusing on combat balance, artifact scaling, and visual clarity. Leveraged Unity and C# scripting to implement features such as spell and enemy stat tuning, artifact power adjustments, and enhanced movement feedback through UI updates. Addressed gameplay clarity by fixing hazard labeling and improving grid visibility, supporting faster player decision-making. Managed data and game balancing using scriptable objects and YAML, ensuring maintainable code and clear documentation. The work emphasized iterative playtesting, repository hygiene, and milestone readiness, resulting in a more cohesive player experience and a robust foundation for future development.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

15Total
Bugs
1
Commits
15
Features
7
Lines of code
2,452
Activity Months4

Work History

April 2026

2 Commits • 1 Features

Apr 1, 2026

2026-04 monthly summary: Focused on delivering a major feature for Karkaranos/CapstoneRepository: Artifact Power Scaling Enhancement and Item Balancing. No critical bugs reported this month; changes emphasize business value by enabling stronger player builds while preserving gameplay balance across artifacts, amulets, and tunics. Updated artifact descriptions and prepared groundwork for future content and tuning through clear commit history and documentation.

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026 — Karkaranos/CapstoneRepository: Key feature delivered: Character Movement Visual Feedback Enhancement (movement highlight color changed from black to yellow to improve visibility and clarity on the grid). Commit: c01c6b6c41d52873c4b4c05f68b22f3134e945af; testable in Copy IB. Major bugs fixed: None reported this month. Overall impact: improved user experience by making movement cues more discernible, enabling quicker decisions and reducing planning errors; supports faster, more reliable interactions in the Capstone project. Technologies/skills demonstrated: UI/UX refinement, color semantics, clear Git commit messages, testability in Copy IB, and repository maintenance.

December 2025

5 Commits • 2 Features

Dec 1, 2025

December 2025 performance summary for Karkaranos/CapstoneRepository: Delivered key gameplay balance improvements, introduced new level dynamics, and fixed a hazard labeling bug to improve clarity and reliability. The work focused on aligning balance with gameplay feel, enhancing level design, and ensuring tile-based hazards are correctly represented in the game state. These efforts contributed to a more cohesive player experience and a more maintainable codebase.

November 2025

7 Commits • 3 Features

Nov 1, 2025

November 2025 Monthly Summary for Karkaranos/CapstoneRepository: Focused on combat balance and visual polish to deliver tangible business value and better player experience. Primary work centered on tuning spell balance, raising enemy challenge appropriately, and enhancing vertical slice visuals. No explicit bug fixes documented this period; the work accelerates playtesting, milestone readiness, and overall product quality across gameplay, combat pacing, and presentation.

Activity

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Quality Metrics

Correctness97.4%
Maintainability88.0%
Architecture88.0%
Performance88.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

3D modelingC#C# programmingC# scriptingUI designUnitydata managementgame balancinggame designgame developmentscriptable objects

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Karkaranos/CapstoneRepository

Nov 2025 Apr 2026
4 Months active

Languages Used

C#YAML

Technical Skills

3D modelingC#C# programmingC# scriptingUnitygame development