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PROFILE

Connor-jarvis-ruble

Overall Statistics

Feature vs Bugs

77%Features

Repository Contributions

88Total
Bugs
7
Commits
88
Features
23
Lines of code
302,110
Activity Months5

Work History

February 2025

25 Commits • 6 Features

Feb 1, 2025

February 2025 monthly summary for RangerStudios/Ludilo: Delivered a cohesive set of visual fidelity and asset pipeline improvements across the game environment, enabling faster iteration and higher-quality demos. Key features delivered included texture optimization and lighting improvements across rooms, decals and set dressing expansion, fog lighting tweaks for testing, comprehensive texture cleanup passes, and initial lighting setup for the prep room redesign. Major bugs fixed included turning off the temporary camera in TR to stabilize the scene workflow. The work reduced texture memory footprint and improved rendering consistency, enabling more reliable previews and faster iteration. Overall impact: raised visual quality, more maintainable asset pipeline, and readiness for upcoming previews. Technologies/skills demonstrated: texture optimization, lighting configuration, decal integration, texture cleanup automation, engine-level testing, camera control management, and collaboration across multiple commits.

January 2025

21 Commits • 5 Features

Jan 1, 2025

January 2025: Focused on end-to-end enhancements for the prep and transition rooms, VFX polish, and asset stabilization in RangerStudios/Ludilo. Delivered key features with performance-conscious optimizations, fixed critical visuals, and completed texture bake work to elevate realism. This work supports smoother production workflows, faster iteration cycles, and a more immersive viewer experience.

December 2024

9 Commits • 2 Features

Dec 1, 2024

Monthly summary for 2024-12 (RangerStudios/Ludilo): Delivered major visual fidelity and lighting improvements across Prep Room and Prep Transition To Clock scenes, driving immersive atmosphere and rendering stability. No explicit bug fixes recorded this month; work focused on a robust real-time lighting pipeline, asset rebakes, and post-processing integration. These efforts deliver higher quality visuals for gameplay and marketing assets, and reduce rework in future iterations.

November 2024

32 Commits • 9 Features

Nov 1, 2024

Month: 2024-11 — RangerStudios/Ludilo. Focused on advancing visual fidelity and the VFX/lighting pipeline, delivering a shader graph-based VFX system, prefab-backed VFX workflow, broad lighting enhancements, and UI polish. Notable bug fixes improved stability and visuals across scenes. This period established the foundation for upcoming features and accelerated iteration through reusable assets and pipelines.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024 — Visual polish: VFX refinements and scene cleanup delivered for RangerStudios/Ludilo. Implemented cross-prefab VFX parameter tweaks, particle system refinements, size-curve adjustments, and a scene cleanup including a skybox update and deactivating an unused GameObject. All work captured in commit a2d7c0dadc87d41a8b928908b130ad212f2f5bad (vfx tweaking and research).

Activity

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Quality Metrics

Correctness82.6%
Maintainability82.4%
Architecture76.4%
Performance75.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity AssetUnity Asset ConfigurationUnity Asset Import SettingsUnity Asset MetaUnity AssetMetaUnity MaterialUnity Meta

Technical Skills

3D Art3D Environment Art3D Graphics3D ModelingAsset CreationAsset IntegrationAsset ManagementAsset OptimizationEnvironment ArtGame Asset ManagementGame DevelopmentLevel DesignLight Probe GroupsLightingLighting Adjustment

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

RangerStudios/Ludilo

Oct 2024 Feb 2025
5 Months active

Languages Used

C#ShaderLabUnityUnity SceneUnity Scene DataUnity Scene DescriptionUnity Shader GraphUnity ShaderLab

Technical Skills

Game DevelopmentVFX3D Art3D Environment Art3D Graphics3D Modeling

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