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ConnorMoran

PROFILE

Connormoran

Connor Moran developed core gameplay systems and visual pipelines for the tataunlimited/Chaotic-Battleship repository, focusing on turn-based mechanics, VFX, and UI/UX improvements. He implemented a state-machine architecture in C# to manage game phases, enhanced water and explosion effects using HLSL shaders and particle systems, and overhauled the ship placement UI for clarity and usability. Connor also built robust data synchronization with null-safety, improved audio integration, and addressed critical bugs in sync and selling logic. His work demonstrated depth in Unity development, balancing gameplay fidelity with maintainable code, and established a scalable foundation for future content and monetization features.

Overall Statistics

Feature vs Bugs

73%Features

Repository Contributions

42Total
Bugs
8
Commits
42
Features
22
Lines of code
740,099
Activity Months2

Work History

September 2025

28 Commits • 11 Features

Sep 1, 2025

September 2025 performance summary for tataunlimited/Chaotic-Battleship: Delivered foundational harbor and dock scene infrastructure, enhanced wave dynamics and AI spawner logic, integrated audio improvements and SFX, and implemented robust data synchronization with recovery support and null-safety checks. Refined UI/UX across HUD, battle scene visuals, and main menu, while addressing critical bugs in sync, selling logic, and UI. These efforts increased gameplay stability, fidelity, and readiness for upcoming content and monetization. Technologies demonstrated include Unity scene orchestration, prefab-based UI, AI scripting, audio integration, and resilient data synchronization.

August 2025

14 Commits • 11 Features

Aug 1, 2025

Monthly summary for 2025-08 focused on TataUnlimited/Chaotic-Battleship. Delivered a robust set of features that enable a turn-based gameplay loop and rich visual feedback, along with a strengthened VFX and UI pipeline. Improvements span core game logic, visuals, and developer experience, aligning with business goals of engaging players and ensuring maintainable code.

Activity

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Quality Metrics

Correctness83.8%
Maintainability83.8%
Architecture80.2%
Performance78.2%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#HLSLMetaRich Text FormatShaderLabUnityUnity AssetUnity PrefabUnity SceneUnityScript

Technical Skills

AI ProgrammingAsset ManagementAudio IntegrationAudio SystemsBug FixingC#C# ScriptingConfigurationContent CreationGame DevelopmentGame LogicHLSLMaterial DesignObject-Oriented ProgrammingParticle Systems

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

tataunlimited/Chaotic-Battleship

Aug 2025 Sep 2025
2 Months active

Languages Used

C#HLSLShaderLabUnityUnity PrefabUnityScriptMetaRich Text Format

Technical Skills

C#C# ScriptingGame DevelopmentGame LogicHLSLMaterial Design

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