
Connor Moran developed core gameplay systems and visual pipelines for the tataunlimited/Chaotic-Battleship repository, focusing on turn-based mechanics, VFX, and UI/UX improvements. He implemented a state-machine architecture in C# to manage game phases, enhanced water and explosion effects using HLSL shaders and particle systems, and overhauled the ship placement UI for clarity and usability. Connor also built robust data synchronization with null-safety, improved audio integration, and addressed critical bugs in sync and selling logic. His work demonstrated depth in Unity development, balancing gameplay fidelity with maintainable code, and established a scalable foundation for future content and monetization features.

September 2025 performance summary for tataunlimited/Chaotic-Battleship: Delivered foundational harbor and dock scene infrastructure, enhanced wave dynamics and AI spawner logic, integrated audio improvements and SFX, and implemented robust data synchronization with recovery support and null-safety checks. Refined UI/UX across HUD, battle scene visuals, and main menu, while addressing critical bugs in sync, selling logic, and UI. These efforts increased gameplay stability, fidelity, and readiness for upcoming content and monetization. Technologies demonstrated include Unity scene orchestration, prefab-based UI, AI scripting, audio integration, and resilient data synchronization.
September 2025 performance summary for tataunlimited/Chaotic-Battleship: Delivered foundational harbor and dock scene infrastructure, enhanced wave dynamics and AI spawner logic, integrated audio improvements and SFX, and implemented robust data synchronization with recovery support and null-safety checks. Refined UI/UX across HUD, battle scene visuals, and main menu, while addressing critical bugs in sync, selling logic, and UI. These efforts increased gameplay stability, fidelity, and readiness for upcoming content and monetization. Technologies demonstrated include Unity scene orchestration, prefab-based UI, AI scripting, audio integration, and resilient data synchronization.
Monthly summary for 2025-08 focused on TataUnlimited/Chaotic-Battleship. Delivered a robust set of features that enable a turn-based gameplay loop and rich visual feedback, along with a strengthened VFX and UI pipeline. Improvements span core game logic, visuals, and developer experience, aligning with business goals of engaging players and ensuring maintainable code.
Monthly summary for 2025-08 focused on TataUnlimited/Chaotic-Battleship. Delivered a robust set of features that enable a turn-based gameplay loop and rich visual feedback, along with a strengthened VFX and UI pipeline. Improvements span core game logic, visuals, and developer experience, aligning with business goals of engaging players and ensuring maintainable code.
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