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Jason Mahar

PROFILE

Jason Mahar

Jason Mahar developed core gameplay systems and user experience enhancements for the Chaotic-Battleship repository over a two-month period. He implemented an enemy wave management system, advanced AI movement, and a scalable movement upgrade framework using C# and Unity, focusing on robust state management and maintainable code structure. Jason addressed critical gameplay rules, including turn-based ship movement, dynamic placement controls, and end-of-wave transitions, while resolving edge cases in wave resets and ship placement. His work included integrating physics-based interactions and refining UI flows, resulting in a more reliable, extensible codebase that supports differentiated ship capabilities and a predictable, engaging player experience.

Overall Statistics

Feature vs Bugs

44%Features

Repository Contributions

24Total
Bugs
10
Commits
24
Features
8
Lines of code
3,975
Activity Months2

Work History

September 2025

14 Commits • 4 Features

Sep 1, 2025

September 2025 monthly summary for tataunlimited/Chaotic-Battleship focusing on delivering gameplay fidelity, stability, and maintainability. Implemented core gameplay rules, enhanced enemy AI, and a scalable movement upgrade system to support differentiated ship capabilities. Resolved critical wave/placement edge cases and refactor opportunities to improve reliability and future extensibility. The work emphasizes business value through predictable game state, improved player experience, and a solid foundation for future features.

August 2025

10 Commits • 4 Features

Aug 1, 2025

Monthly performance summary for 2025-08 focused on Chaotic-Battleship. Delivered core gameplay and UX enhancements, enhanced game loop robustness, and improved maintainability. Key business value includes more engaging player experience, reliable wave-based challenges, and clearer end-of-wave transitions.

Activity

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Quality Metrics

Correctness85.4%
Maintainability83.2%
Architecture80.0%
Performance85.4%
AI Usage22.4%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

3D ModelingAI MovementAI ProgrammingAlgorithm DesignBug FixingC#C# ScriptingCode RefactoringCore Gameplay LogicGame DevelopmentGame LogicObject-Oriented ProgrammingRefactoringScriptable ObjectsState Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

tataunlimited/Chaotic-Battleship

Aug 2025 Sep 2025
2 Months active

Languages Used

C#Unity

Technical Skills

AI MovementAlgorithm DesignC#C# ScriptingCode RefactoringGame Development

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