EXCEEDS logo
Exceeds
MSI\taher

PROFILE

Msi\taher

Taher Samadi developed core gameplay systems and refined combat mechanics for the tataunlimited/Chaotic-Battleship repository, focusing on grid-based board logic, ship integration, and responsive player interaction. He implemented custom pathfinding and movement using C# and Unity, enabling predictable ship maneuvers and balanced combat. Taher introduced a data-driven armor upgrade system with persistent progression via SaveManager, and enhanced visual fidelity through VFX, shaders, and audio integration. His work included robust bug fixing, prefab-driven architecture, and UI/UX improvements, resulting in a stable, scalable codebase. The engineering depth is evident in the modular design and the seamless integration of 3D assets and gameplay logic.

Overall Statistics

Feature vs Bugs

65%Features

Repository Contributions

89Total
Bugs
20
Commits
89
Features
37
Lines of code
135,523
Activity Months2

Work History

September 2025

55 Commits • 20 Features

Sep 1, 2025

September 2025 monthly summary for tataunlimited/Chaotic-Battleship. Delivered core gameplay refinements, stability improvements, and data-driven upgrades that enhance combat balance, player experience, and development velocity. Key investments focused on movement, combat reliability, and a scalable prefab/data architecture to support future features and QA. Highlights include: - Custom pathfinder-based movement and improved ship motion, enabling more predictable and responsive combat maneuvers. - Battleship model replacement and ship prefab updates, simplifying asset pipelines and aligning with updated data. - Armor upgrade system with new data source and SaveManager integration, enabling persistent progression and better balance tuning. - Torpedo mechanics polish and speed behavior refinements, plus ongoing attack pattern and upgrade improvements to diversify engagement options. - Progress restoration and computeTotalHealth enhancement on board view for accurate status reporting. - Scene workflow and UI improvements, including HUD prefab adoption and scene flow hooks to streamline testing. - Audio/visual polish via SFX manager integration and enhanced attack visuals, destructible animations, and armor/ship visuals. Business value: - Reduced regression rates through stable UI fixes (grid clickability, reset button, end-phase button) and robust save/load paths. - Increased player satisfaction through smoother movement, responsive combat, and clearer health/progress feedback. - Faster feature delivery via prefab-driven architecture and data-driven upgrades, improving scalability for future sprints. Tech stack and skills demonstrated: - Unity/C# development, pathfinding algorithms, and custom movement logic. - Asset/update pipelines for models and prefabs, plus data-driven armor/upgrades with SaveManager. - DOTween integration for animation flows and scene transitions. - SFX management integration and centralized audio design. - Refactoring and data structure improvements (SpawnedShips -> List, etc.).

August 2025

34 Commits • 17 Features

Aug 1, 2025

Monthly Summary - August 2025 for tataunlimited/Chaotic-Battleship: The month focused on establishing a solid foundation, delivering core gameplay components, integrating ship assets, refining UI/UX, and stabilizing gameplay loops across waves. This built a playable, testable baseline and prepared the codebase for future features and QA. Key Deliveries: - Core Setup and Baseline: project scaffolding and initial commits to establish the baseline. - Core Grid/Board System: implemented grid/board with ship model integration and a basic board controller; renamed cell prefab; board model refactor for ship validation. - Ship Models, Prefabs, and Assets: added ship models (including submarines/cruisers), updated materials, and refreshed prefabs; improved asset pipeline. - UI/Gameplay Flow and Interaction: UI for ship reveal at start, camera tweaks, navigation UI, and movement integration; included start-position ship placement UX. - Visual Effects and Polish: VFX manager setup; ocean shader import and background update; ship explosion VFX added; polish touches. - Gameplay Mechanics and UX Enhancements: manual ship placement progression; toggled movement UI on ship select; special attacks UI flow; destroyer AI attack enhancements; firing sound and delay timing; UI updates. - Stability and Bug Fixes: addressed attack logic targeting and state transitions; corrected camera behavior; fixed unselectable ships; slider behavior and wave/gameover controls; blocked invalid ship placements during manual setup. Impact and Accomplishments: - Delivered a coherent end-to-end gameplay loop from baseline to ship placement, combat, and wave progression, enabling rapid iteration, playtesting, and QA. - Established robust asset integration (models, materials, VFX, shaders) and a scalable UI/UX framework for future features. - Improved stability and reliability across core mechanics (attacks, ship selection, placement, and wave progression), reducing regression risk in future sprints. Technologies/Skills Demonstrated: - Unity/C#, 3D asset integration, grid-based board design, ship/model prefab workflows, VFX and audio integration, camera and input handling, AI behavior tuning, and UI/UX design for an interactive strategy game.

Activity

Loading activity data...

Quality Metrics

Correctness84.4%
Maintainability84.0%
Architecture80.0%
Performance76.6%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#MetaShader GraphShaderLabUnityUnity AssetUnity SceneUnity ShaderUnity ShaderLabYAML

Technical Skills

3D Art3D Graphics3D ModelingA* AlgorithmAIAnimationAspect Ratio ManagementAsset IntegrationAsset ManagementAudio IntegrationAudio ManagementBug FixingC#C# ScriptingCoordinate Systems

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

tataunlimited/Chaotic-Battleship

Aug 2025 Sep 2025
2 Months active

Languages Used

C#Shader GraphUnityUnity AssetUnity SceneUnity ShaderUnity ShaderLabYAML

Technical Skills

3D Art3D Graphics3D ModelingAIAsset IntegrationAudio Integration

Generated by Exceeds AIThis report is designed for sharing and indexing