
Felipe worked on the tataunlimited/Chaotic-Battleship repository, focusing on enhancing visual fidelity and user experience within the Unity Engine. He delivered five features in one month, including new combat visual effects, dynamic terrain updates, and upgraded texture mapping for the Kiev Class Carrier. Using C#, Unity, and 3D modeling, Felipe integrated new island assets, refined grid alignment, and improved ship scaling to support more immersive and balanced gameplay. He also developed and integrated UI asset packs for harbor and dock interfaces, contributing to a more polished in-game experience. The work demonstrated depth in asset management and visual pipeline integration.

September 2025 monthly summary for tataunlimited/Chaotic-Battleship. Focused on visuals, terrain dynamics, texture upgrades, and UI polish to elevate player immersion, balance, and in-game UX. Delivered end-to-end feature work with traceable commits across VFX, terrain, assets, and UI pipelines, contributing to a more polished and scalable combat experience.
September 2025 monthly summary for tataunlimited/Chaotic-Battleship. Focused on visuals, terrain dynamics, texture upgrades, and UI polish to elevate player immersion, balance, and in-game UX. Delivered end-to-end feature work with traceable commits across VFX, terrain, assets, and UI pipelines, contributing to a more polished and scalable combat experience.
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