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Yang0309123

PROFILE

Yang0309123

Yang contributed to the tataunlimited/Chaotic-Battleship repository by building a comprehensive 3D ship asset pipeline and implementing core gameplay primitives over two months. He delivered new broken ship models and textures to enhance destruction gameplay, integrating these assets efficiently using Unity and C#. Yang developed a prefab system for ships, established movement and attack pattern logic, and standardized build verification with progress step markers. His work focused on 3D modeling, texturing, and asset management, resulting in improved visual fidelity, consistent asset quality, and reduced iteration time. The depth of his contributions supported faster feature delivery and streamlined asset integration workflows.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

28Total
Bugs
0
Commits
28
Features
5
Lines of code
38,880
Activity Months2

Work History

September 2025

27 Commits • 4 Features

Sep 1, 2025

September 2025 focused on delivering a complete ship asset pipeline and core gameplay primitives for Chaotic Battleship. Key features delivered include a Ship Model, Texture, and Prefab System with a final, organized prefab ready for batch 2 integration; Ship Movement & Attack Pattern implementations establishing core combat behavior; finalization of model/texture checks and creation of the final prefab; and the integration of progress step markers for builds (steps 8-12) to standardize verification. The work stabilized asset import/assembly, resolved consistency issues across models/textures, and significantly reduced iteration time. This progress directly supports faster feature delivery and consistent quality across ships. Technologies used include Unity asset workflows, 3D modeling and texturing, prefab-based architecture, version control, and build verification patterns.

August 2025

1 Commits • 1 Features

Aug 1, 2025

August 2025: Delivered new 3D broken ship models and textures to support destruction gameplay, enabling visual variety and richer destruction sequences. No major bugs fixed this month. Impact: improved player feedback and visual fidelity, along with a more efficient asset pipeline for Chaotic-Battleship. Technologies demonstrated include 3D modeling, texturing, materials, asset integration, and version control.

Activity

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Quality Metrics

Correctness98.6%
Maintainability98.6%
Architecture98.6%
Performance97.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryC#UnityUnity AssetUnity Asset FilesUnity Asset ImportUnity AssetMetaUnity MetaUnity Shader LanguageUnity ShaderLab

Technical Skills

3D Art3D Art Integration3D Asset Integration3D Modeling3D Modeling TexturingAsset IntegrationAsset ManagementGame Asset IntegrationGame DevelopmentMaterial CreationTexture ArtTexture CreationTexturingUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

tataunlimited/Chaotic-Battleship

Aug 2025 Sep 2025
2 Months active

Languages Used

Unity AssetBinaryC#UnityUnity Asset FilesUnity Asset ImportUnity AssetMetaUnity Meta

Technical Skills

3D ModelingAsset Integration3D Art3D Art Integration3D Asset Integration3D Modeling Texturing

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