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CQVan

PROFILE

Cqvan

Chandler Van developed core gameplay systems and robust tooling for the GDCASU/VGDC-Game-2024-25 and VGDC-Game-2025-26 repositories, focusing on 2D game design, AI behavior, and UI development using Unity and C#. Over ten months, Chandler delivered modular combat mechanics, dynamic NPC and dialogue frameworks, and interactive boss encounters, while also enhancing asset management and scene setup. He implemented scalable UI systems, improved animation flows, and stabilized tilemap foundations to accelerate level design and QA. Through disciplined code refactoring, documentation automation, and plugin integration, Chandler ensured maintainable, cross-platform builds and reduced regression risk, demonstrating depth in both gameplay engineering and infrastructure.

Overall Statistics

Feature vs Bugs

81%Features

Repository Contributions

56Total
Bugs
5
Commits
56
Features
21
Lines of code
289,031
Activity Months10

Work History

March 2026

7 Commits • 3 Features

Mar 1, 2026

March 2026 performance summary for GDCASU/VGDC-Game-2025-26. Focused on expanding and stabilizing the game’s tilemap foundation to accelerate level content and QA readiness. Delivered: a comprehensive tilemap overhaul for Chapters 0–1, including Chapter 1 tilemap, hazard tiles, and interactive objects (turrets, barrels, landmines, pressure plates); stabilized Chapter 0 Level 0 by rolling back a premature addition to restore a stable baseline; and improved maintainability by removing unused scene files and metadata. Business value: richer, consistent world design that speeds iteration, reduces regression risk, and clarifies future work; technical achievements: asset integration, tilemap design, hazard mapping, interactive object wiring, and robust version-control discipline.

February 2026

3 Commits • 2 Features

Feb 1, 2026

February 2026: Delivered core animation and visual updates for the newt character in GDCASU/VGDC-Game-2025-26, aligning animation states with gameplay flow, stabilizing transitions during landing, and refining the player prefab for clearer visuals and gameplay balance. These changes boost player engagement, reduce runtime glitches, and improve QA efficiency for future sprints.

January 2026

1 Commits

Jan 1, 2026

January 2026 monthly summary for GDCASU/VGDC-Game-2025-26: Stabilized the UI level identification flow by aligning LevelButton logic with Level type, preventing misidentification issues across levels. This hotfix improves user experience and reduces support overhead.

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for GDCASU/VGDC-Game-2025-26. Key feature delivered: FMOD Unity Plugin update to v2.2.29 with UI support and ARM64 Windows builds. The update included Unity UI integration in FMODUnity.asmdef, refreshed platform metadata to reflect the new package version, and a refactor of Play-in-Editor initialization to handle errors more gracefully. This work also establishes ARM64 Windows build support and improves overall reliability for cross-platform audio.

August 2025

5 Commits • 2 Features

Aug 1, 2025

Concise monthly summary for 2025-08: Delivered a more robust and device-agnostic monologue UI and enhanced text-binding capabilities for the VGDC-Game-2025-26 project, while stabilizing the Monologue scene to support clean PRs. These efforts improve player storytelling consistency across screen sizes and enable dynamic content updates with fewer regressions, reducing PR risk through targeted scene tweaks and reference updates.

July 2025

10 Commits • 4 Features

Jul 1, 2025

July 2025 monthly summary for GDCASU/VGDC-Game-2025-26. Focused on strengthening developer efficiency and player-facing UI by delivering documentation tooling cleanup, reusable gameplay primitives, and dynamic UI content systems. Achievements include a consolidated Doxygen workflow with HTML output, a new TriggerBox prefab with scene validation, a dynamic text file interpreter for UI/content, and a Monologue UI with typing animation and game-time pause integration.

May 2025

8 Commits • 4 Features

May 1, 2025

Month: 2025-05 — Consolidated gameplay polish, stability, and UX improvements for VGDC-Game-2024-25. The month focused on delivering interactive features, hardening core systems, and refining player experience to boost retention and reduce QA churn. Business value achieved through tangible gameplay enhancements, more reliable item pickups, and robust barrier/eel interactions that support future content. Key achievements include a set of feature enrichments, stability fixes, and UX improvements that tighten the core loop and visuals for players and testers.

April 2025

16 Commits • 2 Features

Apr 1, 2025

April 2025 Monthly Summary — GDCASU/VGDC-Game-2024-25

February 2025

4 Commits • 2 Features

Feb 1, 2025

February 2025 focused on delivering foundational gameplay systems and combat enhancements with a clear path toward dialogue-driven interactions and richer player experiences. Delivered core NPC framework groundwork and combat features, establishing a solid base for future storytelling and interactions across the VGDC-Game-2024-25 project.

January 2025

1 Commits • 1 Features

Jan 1, 2025

Concise monthly summary for 2025-01 focusing on business value and technical achievements for GDCASU/VGDC-Game-2024-25. The featured work centers on a robust Elemental Projectile System Enhancements that enhances gameplay mechanics, debugging, and maintainability.

Activity

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Quality Metrics

Correctness85.0%
Maintainability83.6%
Architecture78.2%
Performance75.8%
AI Usage22.6%

Skills & Technologies

Programming Languages

C#HTMLTextUnityUnity PrefabYAML

Technical Skills

2D game design2D graphicsAI BehaviorAI-assisted DevelopmentAnimationBoss MechanicsBug FixingC#C# ScriptingCI/CDCode CleanupCode RefactoringCollider ConfigurationCollider SystemCombat Mechanics

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

GDCASU/VGDC-Game-2024-25

Jan 2025 May 2025
4 Months active

Languages Used

C#UnityUnity PrefabYAML

Technical Skills

C#Game DevelopmentUnityC# ScriptingCombat MechanicsDialogue Systems

GDCASU/VGDC-Game-2025-26

Jul 2025 Mar 2026
6 Months active

Languages Used

C#HTMLTextUnityYAML

Technical Skills

C# ScriptingCI/CDCode CleanupCollider SystemConfiguration ManagementCoroutine Management