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Shadaxil

PROFILE

Shadaxil

Cyril Lietaer developed gameplay features and asset pipelines across Skukyky/DiscoProject, Skukyky/ProjetMiniGame, and RxTeK/RivalsProjetChara, focusing on level design, character integration, and asset-driven iteration. He used Unreal Engine, UnrealScript, and ini configuration to deliver new maps, tutorial flows, and gameplay elements such as Killzone and Deadbox, while refining asset management and build stability. Cyril integrated 3D models, audio assets, and UI elements to enhance user experience and maintain content integrity. His work included asset-based bug fixes and version control discipline, resulting in scalable pipelines, improved QA readiness, and a foundation for rapid content updates and gameplay iteration.

Overall Statistics

Feature vs Bugs

77%Features

Repository Contributions

52Total
Bugs
3
Commits
52
Features
10
Lines of code
0
Activity Months5

Work History

April 2025

1 Commits

Apr 1, 2025

April 2025 monthly summary for RxTeK/RivalsProjetChara focusing on asset-driven work and its business value. Updated Unreal Engine assets for Cyril_Mantis damage mechanics and its map to correct damage behavior without code changes. This work reinforces gameplay balance, asset integrity, and fast iteration through pre-compiled assets.

March 2025

11 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for RxTeK/RivalsProjetChara focusing on end-to-end character integration and stability improvements. Delivered a cohesive Cyril_Mantis character experience with tied gameplay flow and developer-facing assets, establishing a scalable foundation for future characters and features.

January 2025

6 Commits • 2 Features

Jan 1, 2025

January 2025 (Skukyky/ProjetMiniGame) delivered two primary feature sets focused on user experience and content integrity. The Audio Enhancements for the main menu introduced new sound assets and UI audio cues, integrated to improve the initial user interaction and immersion. The Map Content Maintenance and Cleanup refreshed map assets, removed deprecated maps, and increased content integrity and performance, contributing to faster load times and reduced asset bloat. Commit activity spanned six changes across both features, reinforcing strong version control discipline and traceability.

December 2024

23 Commits • 6 Features

Dec 1, 2024

December 2024 performance summary for Skukyky repos, focused on delivering substantive gameplay content, stabilizing inputs, and expanding asset pipelines across DiscoProject and ProjetMiniGame. The work enhanced player engagement opportunities through new maps, gameplay elements, and visual polish, while improving stability and cross-player usability.

November 2024

11 Commits • 1 Features

Nov 1, 2024

November 2024 performance for Skukyky/DiscoProject: Delivered core Game Design Assets and Tutorial Map integration, including new maps (Map_TestCam_GameDesign.umap, Map_Gate.umap) and Zipline maps, plus asset additions for level design and Cyril’s camera map work. Progressed the tutorial experience through an iterative map flow (Start Map Tuto → Push Map tuto → 2ème jet map tuto) with cleanup of generated outputs to improve build stability. This work improves QA readiness, designer onboarding, and the speed of iteration, while demonstrating strong attention to asset pipeline quality and cross-functional collaboration.

Activity

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Quality Metrics

Correctness73.8%
Maintainability74.2%
Architecture73.8%
Performance73.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal EngineUnreal Engine AssetUnrealScriptini

Technical Skills

3D Animation3D ModelingAsset IntegrationAsset ManagementAudio IntegrationConfiguration ManagementGame DesignGame DevelopmentLevel DesignUnreal Engine

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

Skukyky/DiscoProject

Nov 2024 Dec 2024
2 Months active

Languages Used

Unreal Engine AssetUnrealScript

Technical Skills

Asset IntegrationAsset ManagementGame DesignGame DevelopmentLevel Design

Skukyky/ProjetMiniGame

Dec 2024 Jan 2025
2 Months active

Languages Used

Unreal Engine Assetini

Technical Skills

3D ModelingAsset IntegrationConfiguration ManagementGame DevelopmentAudio Integration

RxTeK/RivalsProjetChara

Mar 2025 Apr 2025
2 Months active

Languages Used

Unreal EngineUnrealScript

Technical Skills

3D AnimationAsset IntegrationAsset ManagementGame DevelopmentUnreal Engine

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