
Nicolas Navarro contributed to multiple Unreal Engine projects, including Skukyky/DiscoProject and RxTeK/RivalsProjetChara, focusing on asset management, audio integration, and VFX asset workflows. Over six months, he delivered features such as audio system foundations, automated asset testing harnesses, and main menu UX overhauls, using INI scripting and Unreal Engine asset pipelines. His work included expanding sound libraries, refreshing character asset inventories, and integrating VFX packs to enhance visual fidelity. By emphasizing maintainable asset structures and automated validation, Nicolas improved iteration speed and reduced QA overhead, demonstrating depth in asset pipeline integration, binary asset manipulation, and cross-module collaboration within game development.

Summary for 2025-04: Delivered PunisherNelson Asset Refresh for RxTeK/RivalsProjetChara, refreshing the asset library and adding new .uasset assets under Content/Personnage/PunisherNelson. No gameplay behavior changes observed. This work improves asset integrity, reduces risk in future releases, and streamlines the content pipeline. Major bugs fixed: none reported this month. Overall impact: asset library is current, enabling artists and developers to iterate faster with confidence; ready for upcoming features. Technologies/skills demonstrated: Unreal asset management, content path hygiene, version control traceability, and asset library maintenance.
Summary for 2025-04: Delivered PunisherNelson Asset Refresh for RxTeK/RivalsProjetChara, refreshing the asset library and adding new .uasset assets under Content/Personnage/PunisherNelson. No gameplay behavior changes observed. This work improves asset integrity, reduces risk in future releases, and streamlines the content pipeline. Major bugs fixed: none reported this month. Overall impact: asset library is current, enabling artists and developers to iterate faster with confidence; ready for upcoming features. Technologies/skills demonstrated: Unreal asset management, content path hygiene, version control traceability, and asset library maintenance.
March 2025 monthly summary for RxTeK/RivalsProjetChara: Delivered significant visual assets and VFX improvements to boost visual fidelity and player immersion. Expanded the Realistic_Starter_VFX_Pack_Vol2 with new assets (particles, materials, meshes, textures) and refreshed test assets under PunisherNelson/Test to accelerate QA and iteration. All work aligned with repository standards and asset pipeline practices to enable faster asset turnover and smoother future integrations.
March 2025 monthly summary for RxTeK/RivalsProjetChara: Delivered significant visual assets and VFX improvements to boost visual fidelity and player immersion. Expanded the Realistic_Starter_VFX_Pack_Vol2 with new assets (particles, materials, meshes, textures) and refreshed test assets under PunisherNelson/Test to accelerate QA and iteration. All work aligned with repository standards and asset pipeline practices to enable faster asset turnover and smoother future integrations.
February 2025 — ProjetMiniGame: Focused on expanding the audio asset library for the game menu and TestMathis level. Delivered Audio Asset Expansion: Menu and TestMathis Level Sounds, expanding the sound library and enabling richer UX. The change is tracked by commit 17fd2dec4754aba785bf9afaef2eaa74c10fcabe. No major bugs fixed this month within the provided scope. Overall impact: enhanced user immersion and consistency across UI and gameplay, setting the stage for QA validation and further audio-driven polish. Technologies/skills demonstrated: audio asset management, asset pipeline integration, Git version control, and cross-module collaboration in a game development context.
February 2025 — ProjetMiniGame: Focused on expanding the audio asset library for the game menu and TestMathis level. Delivered Audio Asset Expansion: Menu and TestMathis Level Sounds, expanding the sound library and enabling richer UX. The change is tracked by commit 17fd2dec4754aba785bf9afaef2eaa74c10fcabe. No major bugs fixed this month within the provided scope. Overall impact: enhanced user immersion and consistency across UI and gameplay, setting the stage for QA validation and further audio-driven polish. Technologies/skills demonstrated: audio asset management, asset pipeline integration, Git version control, and cross-module collaboration in a game development context.
January 2025 monthly summary for Skukyky/ProjetMiniGame. Focused on delivering a cohesive Main Menu and Map Experience Overhaul aimed at improving first-run UX and visuals. Implemented new terrain and environmental assets (map layers), Santa/Winter themed materials, and multiple menu assets. The startup flow was adjusted to default to the Menu, showcasing the new visuals immediately and reducing onboarding friction. No major bugs fixed this month; work centered on feature delivery, asset integration, and groundwork for future theming. Business value: enhanced onboarding experience, richer first impressions, and a scalable foundation for iterative UI/theming improvements. Technologies/skills demonstrated include UI/UX redesign, asset integration and layering, theming/materials, map data organization, startup logic changes, and strong commit hygiene across five updates.
January 2025 monthly summary for Skukyky/ProjetMiniGame. Focused on delivering a cohesive Main Menu and Map Experience Overhaul aimed at improving first-run UX and visuals. Implemented new terrain and environmental assets (map layers), Santa/Winter themed materials, and multiple menu assets. The startup flow was adjusted to default to the Menu, showcasing the new visuals immediately and reducing onboarding friction. No major bugs fixed this month; work centered on feature delivery, asset integration, and groundwork for future theming. Business value: enhanced onboarding experience, richer first impressions, and a scalable foundation for iterative UI/theming improvements. Technologies/skills demonstrated include UI/UX redesign, asset integration and layering, theming/materials, map data organization, startup logic changes, and strong commit hygiene across five updates.
December 2024 monthly summary for Skukyky/DiscoProject: Delivered Asset Testing Setup for Maps and Sounds, introducing a testing harness that validates asset loading and behavior by modifying binary asset files during gameplay testing. This enables early detection of asset issues and streamlines QA for maps and audio assets.
December 2024 monthly summary for Skukyky/DiscoProject: Delivered Asset Testing Setup for Maps and Sounds, introducing a testing harness that validates asset loading and behavior by modifying binary asset files during gameplay testing. This enables early detection of asset issues and streamlines QA for maps and audio assets.
November 2024 monthly summary for Skukyky/DiscoProject: Delivered foundational audio capabilities and asset workflow to support immersive sound design and quicker iteration cycles. Implemented Audio Integration and Sound Asset Setup, including the creation of new binary assets (.uasset) for sound submixes, rework of existing sound assets and music parts, and corresponding test map updates. These changes establish the groundwork for next-phase audio features and improve testing fidelity.
November 2024 monthly summary for Skukyky/DiscoProject: Delivered foundational audio capabilities and asset workflow to support immersive sound design and quicker iteration cycles. Implemented Audio Integration and Sound Asset Setup, including the creation of new binary assets (.uasset) for sound submixes, rework of existing sound assets and music parts, and corresponding test map updates. These changes establish the groundwork for next-phase audio features and improve testing fidelity.
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