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SHIR0N3K0

PROFILE

Shir0n3k0

Evan Leites developed multiplayer game features and character systems across the Skukyky/DiscoProject, Skukyky/ProjetMiniGame, Skukyky/MurderProject, and RxTeK/RivalsProjetChara repositories, focusing on scalable architecture and asset-driven workflows. He implemented core multiplayer foundations, post-processing pipelines, and minigame infrastructure using Unreal Engine, Blueprint scripting, and C++. His work included UI/UX enhancements, animation integration, and plugin system groundwork, enabling rapid iteration and maintainable codebases. By refining asset management and network programming, Evan improved player experience and development velocity. The depth of his engineering is reflected in robust state management, cross-repo collaboration, and the delivery of visually consistent, extensible gameplay systems.

Overall Statistics

Feature vs Bugs

85%Features

Repository Contributions

100Total
Bugs
6
Commits
100
Features
34
Lines of code
52,005
Activity Months6

Work History

April 2025

2 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for RxTeK/RivalsProjetChara: Delivered Scarlet Witch character visuals and integration, upgrading gameplay fidelity and team velocity. Updated HUD and animation blueprint assets to support the new character, and added new component and image assets to embed Scarlet Witch visually into the game. No major bugs fixed this month. The work improves player immersion, provides a solid asset pipeline foundation, and demonstrates strong cross-team collaboration. Business value is realized through enhanced visual consistency, easier future character expansions, and preserved asset traceability.

March 2025

50 Commits • 17 Features

Mar 1, 2025

Concise monthly summary for 2025-03 focusing on feature delivery, stability, and cross-repo collaboration across Skukyky/MurderProject and RxTeK/RivalsProjetChara. Highlights include new game mode features, spectator capabilities, foundational architecture for plugins and assets, and Scarlet Witch integration; with a focus on business value, user experience, and maintainable code.

February 2025

7 Commits • 4 Features

Feb 1, 2025

February 2025 monthly summary focused on delivering enhanced visuals, audio, and a solid game state foundation across two Unreal Engine projects (ProjetMiniGame and MurderProject). Key work centered on asset-driven features, audio integration, bug fixes related to asset updates, and foundational game framework setup to support scalable gameplay rules and state management. Delivered measurable improvements in player experience, maintainability, and development velocity through asset optimizations and state refactors.

January 2025

11 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for Skukyky/ProjetMiniGame. Focused on delivering UI/Animation upgrades for BallonPrisonnier and UI/Maps/Assets improvements for PropsEnFolie, alongside targeted bug testing. Achievements include visual polish, UI/UX improvements, and more robust assets for smoother user experiences across games.

December 2024

19 Commits • 7 Features

Dec 1, 2024

December 2024 performance summary for Skukyky projects. Key deliverables spanned DiscoProject and ProjetMiniGame, focusing on visual fidelity, UI polish, and scalable minigame infrastructure. In DiscoProject, I finalized and stabilized DrugEffect post-processing visuals for multiplayer on the NewWorld map, performed asset cleanup, updated camera/post-processing pipelines, and implemented HUD score display with UI polish, while enabling depth/stencil rendering and refining the BP_Player asset. In ProjetMiniGame, I laid down the groundwork for the Falling Props mini-game (map, spawner, props mechanics, and start/timeout UI) and expanded minigame support with PropsEnFolie and Ballon Prisonnier (widgets, timers, scoring, assets, and maps). The combined effort improved player feedback, visual consistency, and platform readiness for upcoming features.

November 2024

11 Commits • 3 Features

Nov 1, 2024

November 2024 performance summary for Skukyky/DiscoProject focused on establishing a solid multiplayer foundation, stabilizing input and control flow, and accelerating internal tooling and visuals for multiplayer workflows. The month delivered a scalable baseline for multiplayer development, improved user experience in multiplayer sessions, and a streamlined asset/post-processing pipeline to support rapid feature iteration.

Activity

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Quality Metrics

Correctness68.2%
Maintainability68.2%
Architecture68.0%
Performance66.0%
AI Usage20.4%

Skills & Technologies

Programming Languages

BlueprintC++INIUSFUnreal EngineUnreal Engine AssetUnreal Engine BlueprintUnreal Engine BlueprintsUnrealScriptini

Technical Skills

AnimationAsset IntegrationAsset ManagementAudio IntegrationBlueprint DevelopmentBlueprint ScriptingBlueprint SystemBug FixingC++Character DevelopmentCharacter ImplementationCharacter IntegrationConfigurationEditor ExtensionsEditor Scripting

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

RxTeK/RivalsProjetChara

Mar 2025 Apr 2025
2 Months active

Languages Used

BlueprintC++INIUSFUnreal Engine AssetUnrealScriptUnreal Engine

Technical Skills

AnimationAsset IntegrationAsset ManagementBlueprint DevelopmentBlueprint SystemC++

Skukyky/ProjetMiniGame

Dec 2024 Feb 2025
3 Months active

Languages Used

Unreal Engine AssetUnreal Engine BlueprintsUnrealScriptUnreal EngineUnreal Engine Blueprint

Technical Skills

Blueprint ScriptingGame DevelopmentLevel DesignPhysics Material SetupUnreal EngineAnimation

Skukyky/DiscoProject

Nov 2024 Dec 2024
2 Months active

Languages Used

Unreal Engine AssetUnrealScriptiniUnreal Engine

Technical Skills

Game DevelopmentMultiplayer NetworkingPost-Processing EffectsPost-processing EffectsUnreal EngineAsset Management

Skukyky/MurderProject

Feb 2025 Mar 2025
2 Months active

Languages Used

Unreal Engine AssetUnrealScriptini

Technical Skills

Game DevelopmentUnreal EngineAudio IntegrationTesting

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