
Maxime Arnau developed core gameplay systems and asset pipelines across multiple Unreal Engine repositories, including Skukyky/DiscoProject, ProjetMiniGame, and MurderProject. He engineered multiplayer frameworks, character abilities, and UI enhancements using C++, Blueprint scripting, and asset management best practices. His work included implementing responsive input systems, scalable animation blueprints, and online subsystem integration, enabling rapid prototyping and stable multiplayer experiences. Maxime refactored code and restructured assets to streamline development, improve cross-repo consistency, and reduce onboarding time. The depth of his engineering is reflected in robust gameplay features, maintainable asset workflows, and a strong foundation for ongoing feature expansion and testing.

May 2025 performance summary for Skukyky development efforts. Key features delivered and project groundwork established to enable rapid future iterations. No major bugs fixed this month; focus was on asset polish and repository initialization to accelerate upcoming work. Delivered two targeted deliverables across two repositories: In MurderProject, an Unreal Engine asset update (LD_2.umap and BP_Player.uasset) improving map visuals and player blueprint behavior; commit 55244f1a2d018a01dce6e67bbd0fa5bf2e07a0f8. In DiscoProject, completed project initialization and binary asset setup, establishing the foundational repo structure and asset workflow; commit f98204fff6dc07ccd31e0b5f38be29e7a2d90942. No major bugs fixed in May. Overall impact: prepared the codebase for future features and polish, enabling smoother development cycles and clearer version control. Technologies demonstrated: Unreal Engine asset management, blueprint/map asset handling, and Git-based project initialization and binary asset management.
May 2025 performance summary for Skukyky development efforts. Key features delivered and project groundwork established to enable rapid future iterations. No major bugs fixed this month; focus was on asset polish and repository initialization to accelerate upcoming work. Delivered two targeted deliverables across two repositories: In MurderProject, an Unreal Engine asset update (LD_2.umap and BP_Player.uasset) improving map visuals and player blueprint behavior; commit 55244f1a2d018a01dce6e67bbd0fa5bf2e07a0f8. In DiscoProject, completed project initialization and binary asset setup, establishing the foundational repo structure and asset workflow; commit f98204fff6dc07ccd31e0b5f38be29e7a2d90942. No major bugs fixed in May. Overall impact: prepared the codebase for future features and polish, enabling smoother development cycles and clearer version control. Technologies demonstrated: Unreal Engine asset management, blueprint/map asset handling, and Git-based project initialization and binary asset management.
April 2025: Delivered core character and QA infrastructure for RivalsProjetChara. Key outcomes include HawkEye behavior tuning with asset integration and test map, introduction of hit marker feedback, and updated engine defaults for maps and game modes to accelerate testing of new characters.
April 2025: Delivered core character and QA infrastructure for RivalsProjetChara. Key outcomes include HawkEye behavior tuning with asset integration and test map, introduction of hit marker feedback, and updated engine defaults for maps and game modes to accelerate testing of new characters.
March 2025 monthly summary for two repositories: Skukyky/MurderProject and RxTeK/RivalsProjetChara. Focused on delivering UI polish, gameplay enhancements, and asset integration to drive user experience, gameplay depth, and streamlined asset workflows.
March 2025 monthly summary for two repositories: Skukyky/MurderProject and RxTeK/RivalsProjetChara. Focused on delivering UI polish, gameplay enhancements, and asset integration to drive user experience, gameplay depth, and streamlined asset workflows.
February 2025 performance summary for Skukyky development team. Focused on delivering engaging gameplay features, stabilizing online multiplayer infrastructure, and polishing UI/assets across two projects. Highlights include a new Mini Tank Duo expansion with assets, inputs, audio, and explosions; Tron game mode bug fix and visual polish; end-game UI enhancements; multiplayer groundwork including Steam integration and lobby UI refresh; and animation groundwork for MurderMystery. Business value delivered includes expanded gameplay depth, improved user onboarding and UX, cross-repo asset reuse, and readiness for online play expansion.
February 2025 performance summary for Skukyky development team. Focused on delivering engaging gameplay features, stabilizing online multiplayer infrastructure, and polishing UI/assets across two projects. Highlights include a new Mini Tank Duo expansion with assets, inputs, audio, and explosions; Tron game mode bug fix and visual polish; end-game UI enhancements; multiplayer groundwork including Steam integration and lobby UI refresh; and animation groundwork for MurderMystery. Business value delivered includes expanded gameplay depth, improved user onboarding and UX, cross-repo asset reuse, and readiness for online play expansion.
January 2025 monthly performance summary for Skukyky/ProjetMiniGame focusing on delivered features, bug fixes, and overall impact across the game's scope. Key features delivered: - Tank Gameplay Mechanics and Visuals Enhancements: Refined tank life and body rotation, added bullet visual effects, and refreshed tank assets to improve feedback and visual fidelity. - End-Game Scoring and Leaderboard System Update: Implemented end-game scoring, integrated leaderboard functionality, and updated maps/game mode assets to align with the new scoring system. - Player, UI, and Content Asset Expansion for Mini_Tank_Duo: Expanded player creation flow, camera/controls assets, UI widgets, maps, and new content/assets to support an improved player experience and new game content. Major bugs fixed (inferred from work pattern and stability improvements): - Resolved inconsistencies in tank life/rotation handling that affected gameplay feedback and combat feel. - Stabilized end-game scoring data flow and leaderboard visibility across maps and modes. - Improved UI/widget loading and content asset integration to reduce desyncs between visuals and score/UI displays. Overall impact and accomplishments: - Delivered a cohesive feature set that enhances gameplay depth, competitiveness, and player engagement, while expanding content to support longer-term retention. - Strengthened asset pipelines and UI/UX consistency, reducing future rework and enabling smoother updates. - Established a scalable foundation for ongoing feature development (scoring, multiplayer UX, and content expansion). Technologies/skills demonstrated: - Gameplay programming refinements (life/rotation, VFX) - Visual effects integration and asset updates - UI widgets, maps/assets, and content expansion - End-game scoring and leaderboard integration - Asset pipeline management and iteration via version control
January 2025 monthly performance summary for Skukyky/ProjetMiniGame focusing on delivered features, bug fixes, and overall impact across the game's scope. Key features delivered: - Tank Gameplay Mechanics and Visuals Enhancements: Refined tank life and body rotation, added bullet visual effects, and refreshed tank assets to improve feedback and visual fidelity. - End-Game Scoring and Leaderboard System Update: Implemented end-game scoring, integrated leaderboard functionality, and updated maps/game mode assets to align with the new scoring system. - Player, UI, and Content Asset Expansion for Mini_Tank_Duo: Expanded player creation flow, camera/controls assets, UI widgets, maps, and new content/assets to support an improved player experience and new game content. Major bugs fixed (inferred from work pattern and stability improvements): - Resolved inconsistencies in tank life/rotation handling that affected gameplay feedback and combat feel. - Stabilized end-game scoring data flow and leaderboard visibility across maps and modes. - Improved UI/widget loading and content asset integration to reduce desyncs between visuals and score/UI displays. Overall impact and accomplishments: - Delivered a cohesive feature set that enhances gameplay depth, competitiveness, and player engagement, while expanding content to support longer-term retention. - Strengthened asset pipelines and UI/UX consistency, reducing future rework and enabling smoother updates. - Established a scalable foundation for ongoing feature development (scoring, multiplayer UX, and content expansion). Technologies/skills demonstrated: - Gameplay programming refinements (life/rotation, VFX) - Visual effects integration and asset updates - UI widgets, maps/assets, and content expansion - End-game scoring and leaderboard integration - Asset pipeline management and iteration via version control
December 2024 performance highlights across DiscoProject and ProjetMiniGame. Delivered major multiplayer and player-system enhancements, improved input responsiveness, and performance-oriented refinements; laid groundwork for future feature expansion with ABP-based behaviors, new animations, and plugin-ready architecture. Implemented a stable core Tank Duo mode and asset base, with multiplayer input offset handling and engine stabilization. Technologies/skills demonstrated include ABP-based player behavior, next-gen input handling, slider tuning, spawn logic and game mode adjustments, UI/Audio integration, asset pipelines, and engine stabilization practices.
December 2024 performance highlights across DiscoProject and ProjetMiniGame. Delivered major multiplayer and player-system enhancements, improved input responsiveness, and performance-oriented refinements; laid groundwork for future feature expansion with ABP-based behaviors, new animations, and plugin-ready architecture. Implemented a stable core Tank Duo mode and asset base, with multiplayer input offset handling and engine stabilization. Technologies/skills demonstrated include ABP-based player behavior, next-gen input handling, slider tuning, spawn logic and game mode adjustments, UI/Audio integration, asset pipelines, and engine stabilization practices.
November 2024 performance summary for Skukyky development across two Unreal Engine repos (DiscoProject and ProjetMiniGame). Delivered foundational project scaffolding, movement and input frameworks, and architecture/asset workflow improvements enabling rapid prototyping and scalable development. The work established a solid baseline for game/playable features, asset management, and development hygiene, reducing setup time for new modules and improving cross-repo consistency and collaboration.
November 2024 performance summary for Skukyky development across two Unreal Engine repos (DiscoProject and ProjetMiniGame). Delivered foundational project scaffolding, movement and input frameworks, and architecture/asset workflow improvements enabling rapid prototyping and scalable development. The work established a solid baseline for game/playable features, asset management, and development hygiene, reducing setup time for new modules and improving cross-repo consistency and collaboration.
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