
Romain Chambert worked across multiple Unreal Engine repositories, including Skukyky/DiscoProject and RxTeK/RivalsProjetChara, delivering features that improved asset pipelines, gameplay stability, and visual fidelity. He enhanced multiplayer input handling, refined animation playback, and implemented asset cleanup to streamline builds. Using Unreal Engine blueprints, INI configuration, and UnrealScript, Romain addressed rendering issues, stabilized UI widgets, and fixed gameplay bugs such as collision and grappling mechanics. His approach emphasized asset organization, project maintainability, and responsive user experience. The depth of his work is reflected in the integration of new features, bug fixes, and optimizations that accelerated development and improved product readiness.

March 2025 performance summary across two Unreal Engine repos (Skukyky/MurderProject and RxTeK/RivalsProjetChara). Delivered major feature packs, stability improvements, and asset enhancements that accelerate development velocity, improve gameplay experience, and enable upcoming content. Key outcomes: - FPS starter pack and asset cleanup: streamlined project structure, reduced asset bloat, enabling faster iteration and leaner builds. - Core gameplay stability: crosshair alignment and ultimate widget visuals stabilized for Star Lord, improving targeting accuracy and player feedback. - Mobility and content enablement: grappling hook mechanism restored and stabilized, expanding combat and traversal options. - Asset-driven content support: Cyril_Mantis character assets added to support upcoming features. - Interaction accuracy refinements: Invisible Woman orb spell collision fixes with a new collision channel to ensure correct interactions. Technologies/skills demonstrated: - Unreal Engine blueprint/assets management, asset organization, and clean-up discipline. - UI/UX debugging and widget stability for responsive gameplay. - Collision channels and gameplay mechanic stabilization. - Asset pipelines for upcoming content and asset-driven feature work. Business value: - Faster prototyping, cleaner codebase, more reliable gameplay systems, and clearer asset pipelines translating to reduced cycle times and improved product readiness.
March 2025 performance summary across two Unreal Engine repos (Skukyky/MurderProject and RxTeK/RivalsProjetChara). Delivered major feature packs, stability improvements, and asset enhancements that accelerate development velocity, improve gameplay experience, and enable upcoming content. Key outcomes: - FPS starter pack and asset cleanup: streamlined project structure, reduced asset bloat, enabling faster iteration and leaner builds. - Core gameplay stability: crosshair alignment and ultimate widget visuals stabilized for Star Lord, improving targeting accuracy and player feedback. - Mobility and content enablement: grappling hook mechanism restored and stabilized, expanding combat and traversal options. - Asset-driven content support: Cyril_Mantis character assets added to support upcoming features. - Interaction accuracy refinements: Invisible Woman orb spell collision fixes with a new collision channel to ensure correct interactions. Technologies/skills demonstrated: - Unreal Engine blueprint/assets management, asset organization, and clean-up discipline. - UI/UX debugging and widget stability for responsive gameplay. - Collision channels and gameplay mechanic stabilization. - Asset pipelines for upcoming content and asset-driven feature work. Business value: - Faster prototyping, cleaner codebase, more reliable gameplay systems, and clearer asset pipelines translating to reduced cycle times and improved product readiness.
January 2025 monthly summary focused on visual fidelity and asset stability for Skukyky/ProjetMiniGame. Implemented a Visuals Stability and Player Asset Update to address a translucent nanite rendering issue and refreshed the BP_TPS_Player asset to improve visuals consistency. Fixed a key rendering bug and strengthened asset pipeline, laying groundwork for upcoming features and smoother player experiences.
January 2025 monthly summary focused on visual fidelity and asset stability for Skukyky/ProjetMiniGame. Implemented a Visuals Stability and Player Asset Update to address a translucent nanite rendering issue and refreshed the BP_TPS_Player asset to improve visuals consistency. Fixed a key rendering bug and strengthened asset pipeline, laying groundwork for upcoming features and smoother player experiences.
December 2024 monthly summary for Skukyky/DiscoProject focused on asset quality, gameplay polish, and UI enhancements to deliver measurable business value and a stable player experience. Key activities included asset content refinement, feature enhancements around grap slider interaction, a new UI widget pulse capability, and a critical bug fix to Zipline, all aligning with the project’s objective to improve player engagement, reduce churn, and streamline asset pipelines.
December 2024 monthly summary for Skukyky/DiscoProject focused on asset quality, gameplay polish, and UI enhancements to deliver measurable business value and a stable player experience. Key activities included asset content refinement, feature enhancements around grap slider interaction, a new UI widget pulse capability, and a critical bug fix to Zipline, all aligning with the project’s objective to improve player engagement, reduce churn, and streamline asset pipelines.
November 2024 monthly summary for DiscoProject focused on stabilizing multiplayer input, improving animation fidelity, and reducing asset bloat to speed iteration and improve QA readiness. Deliveries across input handling, animation pipelines, asset management, camera testing, and UI reliability collectively enhanced playability, reduced build/test friction, and set a solid foundation for upcoming sprints.
November 2024 monthly summary for DiscoProject focused on stabilizing multiplayer input, improving animation fidelity, and reducing asset bloat to speed iteration and improve QA readiness. Deliveries across input handling, animation pipelines, asset management, camera testing, and UI reliability collectively enhanced playability, reduced build/test friction, and set a solid foundation for upcoming sprints.
Overview of all repositories you've contributed to across your timeline