
Over six months, Theo Deprez developed and integrated core gameplay systems, UI enhancements, and asset pipelines across Skukyky/DiscoProject, Skukyky/ProjetMiniGame, and RxTeK/RivalsProjetChara. He delivered features such as rhythm-based doors, modular board systems, crafting mechanics, and third-person game mode blueprints, focusing on player feedback and maintainability. Using Unreal Engine Blueprints, configuration management, and asset integration, Theo improved iteration speed and gameplay depth while reducing onboarding friction and regression risk. His work included debugging, performance optimization, and UI development, resulting in robust, modular foundations and clear user interfaces that support rapid feature iteration and consistent player experiences.

Month: 2025-04. Summary: This month delivered key features to improve in-game feedback and gameplay infrastructure for RivalzProjetChara. Key features delivered include HUD and Character UI Enhancements delivering health bars, hit marker visuals, and a new Invisible Woman widget blueprint to improve feedback and UI customization; and Third-Person Game Mode Blueprint Integration with asset updates, including visual effects and maps related to collision features, enabling a more streamlined and consistent gameplay experience. Major bugs fixed: None reported this period. Overall impact: Enhanced player feedback, clearer UI, and improved asset/blueprint pipelines that reduce iteration time and support future feature work. Technologies demonstrated: Unreal Engine Blueprint (HUD UI, third-person mode), widget blueprints, asset integration for VFX and collision, and UI/UX design.
Month: 2025-04. Summary: This month delivered key features to improve in-game feedback and gameplay infrastructure for RivalzProjetChara. Key features delivered include HUD and Character UI Enhancements delivering health bars, hit marker visuals, and a new Invisible Woman widget blueprint to improve feedback and UI customization; and Third-Person Game Mode Blueprint Integration with asset updates, including visual effects and maps related to collision features, enabling a more streamlined and consistent gameplay experience. Major bugs fixed: None reported this period. Overall impact: Enhanced player feedback, clearer UI, and improved asset/blueprint pipelines that reduce iteration time and support future feature work. Technologies demonstrated: Unreal Engine Blueprint (HUD UI, third-person mode), widget blueprints, asset integration for VFX and collision, and UI/UX design.
March 2025: Delivered core gameplay infrastructure across two projects, focusing on item systems, combat enhancements, and asset stability to enable faster iteration and higher-quality gameplay. Business value realized through improved UX, robust asset pipelines, and a solid baseline for future features.
March 2025: Delivered core gameplay infrastructure across two projects, focusing on item systems, combat enhancements, and asset stability to enable faster iteration and higher-quality gameplay. Business value realized through improved UX, robust asset pipelines, and a solid baseline for future features.
February 2025 performance summary for Skukyky projects. Delivered substantial features and reliability improvements across ProjetMiniGame and MurderProject, enabling richer gameplay, better asset pipelines, and stronger testing capabilities. Key business value includes faster asset iteration, more robust input handling, expanded gameplay systems, and upgradeable tooling.
February 2025 performance summary for Skukyky projects. Delivered substantial features and reliability improvements across ProjetMiniGame and MurderProject, enabling richer gameplay, better asset pipelines, and stronger testing capabilities. Key business value includes faster asset iteration, more robust input handling, expanded gameplay systems, and upgradeable tooling.
Monthly summary for 2025-01 — Skukyky/ProjetMiniGame Overview: This month focused on delivering core gameplay features, stabilizing game spawning, expanding test coverage, and refining the dice-related UI and logic, with enhancements to case handling and user confirmation flow. The work strengthens player experience, reduces regression risk, and lays groundwork for localization and packaging improvements.
Monthly summary for 2025-01 — Skukyky/ProjetMiniGame Overview: This month focused on delivering core gameplay features, stabilizing game spawning, expanding test coverage, and refining the dice-related UI and logic, with enhancements to case handling and user confirmation flow. The work strengthens player experience, reduces regression risk, and lays groundwork for localization and packaging improvements.
December 2024 monthly summary: Delivered core gameplay integrations and foundational systems across DiscoProject and ProjetMiniGame, focusing on user onboarding, gameplay depth, and maintainability. Key features include door/bumper/kill box/dead asset integration with audio, expanded audio footprint, updated main menu, and robust asset management in DiscoProject; and a suite of architecture-driven features in ProjetMiniGame including Board System, Spline Tool System with multispline support, Chest/Case Type/Component systems, enhanced movement, Save System, item/inventory, random chest interactions, and a new Form Board component. These efforts reduce onboarding friction, improve player engagement, and establish a modular, data-driven foundation for future iterations.
December 2024 monthly summary: Delivered core gameplay integrations and foundational systems across DiscoProject and ProjetMiniGame, focusing on user onboarding, gameplay depth, and maintainability. Key features include door/bumper/kill box/dead asset integration with audio, expanded audio footprint, updated main menu, and robust asset management in DiscoProject; and a suite of architecture-driven features in ProjetMiniGame including Board System, Spline Tool System with multispline support, Chest/Case Type/Component systems, enhanced movement, Save System, item/inventory, random chest interactions, and a new Form Board component. These efforts reduce onboarding friction, improve player engagement, and establish a modular, data-driven foundation for future iterations.
Monthly summary for 2024-11 across repository Skukyky/DiscoProject focusing on feature delivery, bug fixes, impact, and technical skills demonstrated. Delivered a set of gameplay systems with testing assets, UI improvements, and stability tweaks, enabling faster iteration and higher quality user experience.
Monthly summary for 2024-11 across repository Skukyky/DiscoProject focusing on feature delivery, bug fixes, impact, and technical skills demonstrated. Delivered a set of gameplay systems with testing assets, UI improvements, and stability tweaks, enabling faster iteration and higher quality user experience.
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